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Starter submissions - FPS with enemies and camera monitoring - #1076

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Starter-Submission-FPS-With-Enemies-And-Camera-Switching
Oct 23, 2026
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4ian merged 8 commits into
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Starter-Submission-FPS-With-Enemies-And-Camera-Switching

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@HelperWesley

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Submitting two new starter projects.

One where you're able to switch between cameras with static effects and a retro VCR style overlay, and the other where you control a first person character and shoot enemies that use pathfinding to find the player and rush toward them when they see the player.

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github-actions Bot commented Oct 8, 2026 •

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4ian pushed a commit that referenced this pull request Oct 19, 2026
…a map

Built from the 3D FPS game with enemies (#1076),
whose enemies walk with navmesh pathfinding, on the same map: a canyon with
cover on uneven ground and a ramp up to a plateau, with six enemies.

The navmesh is built from the terrain (5 px cells, slopes over 40 degrees
are not walkable), the rocks and the cacti (scattered models with trunk
collisions) and the cover (obstacles only). The random destinations of the
patrol are put on the terrain; the ground box of the starter, where they are
picked, is kept hidden under the terrain. The terrain and the cover hide the
player from the enemies and stop the bullets.

Tests: the tests of the starter (moving, shooting, killing an enemy), and
on the map, the player and the enemies start on the ground, a patrolling
enemy walks toward the player on the ground, an enemy that sees the player
catches them, an enemy goes up the ramp to catch the player on the plateau,
and the player walks up the ramp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wa8uKpYuQrYqGYnqGCsquj
@4ian
4ian added this pull request to stack #1100 October 23, 2026 15:46
The first of the two games being submitted.

An FPS game, set in normal global lighting, with enemies in the scene that pathfind towards the player, but rush towards the player if they see the player.
A starter game where you switch between cameras, with a VCR style overlay, static, and dark lighting.
The old gameplay tests didn't include the enemies.
Updating the 3D boxes in these starters with upscaled textures and a tile scale property to match those textures.
@4ian
4ian force-pushed the Starter-Submission-FPS-With-Enemies-And-Camera-Switching branch from 8c58260 to 0e7d88f Compare October 23, 2026 15:46
4ian pushed a commit that referenced this pull request Oct 23, 2026
Its starters are the same as before, rebased on the latest main: the
conflicts in the FPS with enemies and the camera monitoring are resolved with
the version of this branch, and the texture of the invisible obstacles, which
nothing uses, stays removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wa8uKpYuQrYqGYnqGCsquj
@4ian
4ian removed this pull request from stack #1100 October 23, 2026 15:53
4ian and others added 2 commits October 23, 2026 17:53
…ne paragraph

The paragraphs of the starter READMEs were joined in #1099: the pixel art
sentence is now in the short description, and the description is empty.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wa8uKpYuQrYqGYnqGCsquj
@4ian
4ian merged commit 77f68fd into main Oct 23, 2026
1 of 3 checks passed
@4ian
4ian deleted the Starter-Submission-FPS-With-Enemies-And-Camera-Switching branch October 23, 2026 16:23
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3 participants