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6 changes: 3 additions & 3 deletions examples/starting-3D-platformer/starting-3D-platformer.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"firstLayout": "",
"gdVersion": {
"build": 274,
"build": 279,
"major": 5,
"minor": 6,
"revision": 0
Expand Down Expand Up @@ -2623,9 +2623,9 @@
"externalEvents": [],
"tests": [
{
"description": "Pressing Space makes the 3D character jump off the ground, and gravity brings it back down.",
"name": "Jumping with Space",
"type": "gameplay",
"description": "Pressing Space makes the 3D character jump off the ground, and gravity brings it back down.",
"source": [
"// Space must make the physics character jump off the ground",
"// (PhysicsCharacter3D, mapped to Space by Platformer3DKeyboardMapper).",
Expand Down Expand Up @@ -2686,9 +2686,9 @@
]
},
{
"description": "The player walks forward into a coin lying on the ground: the coin is picked up.",
"name": "Collecting a coin by walking into it",
"type": "gameplay",
"description": "The player walks forward into a coin lying on the ground: the coin is picked up.",
"source": [
"// Walking into a coin must collect it: the events delete a Coin as soon as",
"// it is within 50 units of the Player.",
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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"firstLayout": "",
"gdVersion": {
"build": 274,
"build": 278,
"major": 5,
"minor": 6,
"revision": 0
Expand Down Expand Up @@ -46396,4 +46396,4 @@
}
],
"externalLayouts": []
}
}
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10 changes: 6 additions & 4 deletions examples/starting-physics-pixel/starting-physics-pixel.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"firstLayout": "",
"gdVersion": {
"build": 272,
"build": 279,
"major": 5,
"minor": 6,
"revision": 0
Expand Down Expand Up @@ -162,7 +162,7 @@
"gridColor": 10401023,
"gridAlpha": 0.8,
"snap": false,
"zoomFactor": 1.1343715797161202,
"zoomFactor": 1.4307927813134582,
"windowMask": false,
"selectedLayer": "",
"gameEditorMode": "instances-editor"
Expand Down Expand Up @@ -598,6 +598,7 @@
"adaptCollisionMaskAutomatically": false,
"assetStoreId": "",
"name": "Ball",
"persistentUuid": "a126d55d-3144-44cc-aa54-323a07e2461a",
"type": "Sprite",
"updateIfNotVisible": false,
"variables": [],
Expand Down Expand Up @@ -674,6 +675,7 @@
"adaptCollisionMaskAutomatically": false,
"assetStoreId": "",
"name": "Block_Light",
"persistentUuid": "dff00418-f1d0-44c0-bbce-50a92b39e202",
"type": "Sprite",
"updateIfNotVisible": false,
"variables": [],
Expand Down Expand Up @@ -924,9 +926,9 @@
"externalEvents": [],
"tests": [
{
"description": "The physics simulation makes the ball fall and come to rest on top of the ground instead of going through it.",
"name": "The ball falls and rests on the ground",
"type": "gameplay",
"description": "The physics simulation makes the ball fall and come to rest on top of the ground instead of going through it.",
"source": [
"// The whole game is the physics simulation: this game has no events at all.",
"// The ball must fall, land on the ground and come to rest on top of it.",
Expand Down Expand Up @@ -970,9 +972,9 @@
]
},
{
"description": "The ball follows the mouse while it is held, and falls again once released.",
"name": "Dragging the ball with the mouse",
"type": "gameplay",
"description": "The ball follows the mouse while it is held, and falls again once released.",
"source": [
"// The ball can be picked up and moved with the mouse (the DraggablePhysics",
"// behavior), and physics takes over again once it is released.",
Expand Down
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