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2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80",
"last_automated_updates_commit": "e2de8462793302f81f1a60add7dbd824927ea7ff",
"last_improved_things": [
{
"date": "2026-02-16",
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2 changes: 1 addition & 1 deletion docs/gdevelop5/all-features/resources-loading/index.md
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Expand Up @@ -65,7 +65,7 @@ Usually, all objects are loaded along with their scene. However, when a scene ha

![](object-preload-property.png)

You can then use the **Preload object** and **Unload object** actions.
You can then use the **Preload object** and **Unload object** actions. These actions take an optional **Object scene** parameter: leave it empty to target the current scene, or specify another scene's name to preload or unload an object that belongs to it (useful to prepare assets for a scene you are about to switch to).

![](object-preload-action.png)

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6 changes: 6 additions & 0 deletions docs/gdevelop5/interface/events-editor/index.md
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Expand Up @@ -115,6 +115,12 @@ By clicking the Delete selected events button, selected events will be removed f

![](/gdevelop5/interface/events-editor/pasted/20230313-183632.png)

## Selecting events

You can select multiple events at once by holding **Ctrl** (or **Cmd** on macOS) and clicking on them. Clicking again on a selected event while holding the modifier removes it from the selection.

Use **Ctrl+A** (or **Cmd+A**) to select every event in the sheet, and **Ctrl+Shift+A** (or **Cmd+Shift+A**) — or **Esc** — to deselect everything.

## Undo/Redo changes
Any change can be undone or redone with these buttons toolbar buttons. (or by using keyboard shortcuts ctrl+ Z/Y)

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