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@Lasercar Lasercar commented Dec 12, 2025

Linked Issues

Fixes #5667

Description

See previous PR for details: #5734

Important

Requires FunkinCrew/funkin.assets#331

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@github-actions github-actions bot added status: pending triage Awaiting review. size: medium A medium pull request with 100 or fewer changes. pr: haxe PR modifies game code. and removed status: pending triage Awaiting review. size: medium A medium pull request with 100 or fewer changes. labels Dec 12, 2025
@Lasercar Lasercar changed the base branch from develop to main December 12, 2025 16:32
@Lasercar Lasercar changed the base branch from main to develop December 12, 2025 16:33
@Lasercar Lasercar force-pushed the bugfix/jacks-hit-window-fps-offset branch from 2257420 to 3d2ec51 Compare December 12, 2025 16:44
@github-actions github-actions bot added the size: medium A medium pull request with 100 or fewer changes. label Dec 12, 2025
@Kade-github
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Eric apparently has thoughts that he never put on the original, so im assigning him here as well

@EliteMasterEric
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Why does this add data to the note style? And the value has two DIFFERENT default values?

I'm really cynical about PRs like this because the potential risks are so dire and the potential upsides seem like at best a placebo.

@Hundrec Hundrec added status: needs clarification Requires more info from the author. type: minor bug Involves a minor bug or issue. topic: changes assets Modifies the assets submodule, or has an associated pull request in the funkin.assets repository. labels Dec 12, 2025
@Lasercar
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Lasercar commented Dec 13, 2025

Why does this add data to the note style? And the value has two DIFFERENT default values?

I'm really cynical about PRs like this because the potential risks are so dire and the potential upsides seem like at best a placebo.

The pixel notestyle was still offset if the value for the default notestyle is used on it. Custom notestyles will probably have the same issue too, so the only solution is to create a value that can be modified until a perfect note hit matches the strumline at all fps caps, as much as I hate it.

For example, on downscroll, the pixel note style was looking like this:

Screenshot_2025-05-11_060706 Screenshot_2025-05-11_060932

While the default style looked like this:

Screenshot_2025-05-11_061156

Also, we still can't get an accurate current fps right now because of lime, so these changes are really all that can be done at the moment until that changes.

@JackXson-Real
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Also, we still can't get an accurate current fps right now because of lime, so these changes are really all that can be done at the moment until that changes

even if we could get accurate current FPS, it sounds like it would cause loads of lag since it would be constantly changing based on the FPS, and that can change a lot in a small amount of time. I’m not entirely sure how lime works though so maybe it wouldn’t cause any lag.

Co-authored-by: Lasercar <64717068+Lasercar@users.noreply.github.com>
@Lasercar Lasercar force-pushed the bugfix/jacks-hit-window-fps-offset branch from 3d2ec51 to 8a6719f Compare January 14, 2026 05:31
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pr: haxe PR modifies game code. size: medium A medium pull request with 100 or fewer changes. status: pending triage Awaiting review. topic: changes assets Modifies the assets submodule, or has an associated pull request in the funkin.assets repository. type: minor bug Involves a minor bug or issue.

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Bug Report: Lower FPS Values Affect The Hit Window And Judgements/Score

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