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feat: add teleport, item use, bucket, fishing, armor, emote, effect, heal, breed, tame and mount events to the plugin api - #21

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NaySurGithub merged 1 commit into
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feat/player-entity-events
Nov 14, 2026
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NaySurGithub merged 1 commit into
mainfrom
feat/player-entity-events

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Batch 9 of the plugin API additions.

Depends on the batch 8 PR (#20); merge that one first. The base branch is the batch 8 branch so the diff only shows this batch.

What it adds

New event types 70 to 83 (none renumbered) and the eventEffect accessor: PlayerTeleport, PlayerItemUse, PlayerBucketFill/Empty, PlayerFish, PlayerArmorChange, PlayerEmote, EntityEffectAdd, EntityHeal, EntityBreed, EntityTame, EntityMount/Dismount, EntityTeleport. C++ and Java event classes, Wasm constants and event-effect, README table with what is cancellable.

All functions are appended at the end of FalconServerApi, events numbered after the existing ones (API 1.0.6, bumped by batch 1).

Checks

CI of the batch 10 branch (feat/world-events), which contains this one: Linux, Windows (MSVC and MinGW), .NET and Java jobs green; the macOS jobs were cancelled by the runner, as on main.

…heal, breed, tame and mount events to the plugin api
@NaySurGithub
NaySurGithub force-pushed the feat/player-entity-events branch from fb21688 to b2d78bc Compare November 14, 2026 20:24
@NaySurGithub
NaySurGithub merged commit a421799 into main Nov 14, 2026
7 of 10 checks passed
@NaySurGithub
NaySurGithub deleted the feat/player-entity-events branch November 14, 2026 20:37
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