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Trabajando desde casa
🏠
Trabajando desde casa

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Eneye280/README.md




🧠 About

I design and build scalable systems for games.

Focused on gameplay architecture, telemetry systems, backend services and custom development tooling.

Most of my work revolves around:

  • Gameplay programming
  • Production-ready architectures
  • Modular frameworks
  • Cloud-connected systems
  • Performance optimization
  • Developer tooling

⚡ Current Focus

Engine:
  - Unity
  - Pragma Engine

Languages:
  - C#
  - TypeScript
  - JavaScript

Backend:
  - Firebase
  - Supabase
  - Redis
  - Node.js

Specialization:
  - Gameplay Systems
  - Unity Tooling
  - Custom Editors
  - Game Architecture

🎮 Technology Stack


📊 GitHub Analytics



🌐 Connect



Pinned Loading

  1. Unity_RenderWithout_Personal Unity_RenderWithout_Personal Public

    An easy way to create a without for our projects

    C# 1

  2. EditorUnity_SettingsSceneBuild_Personal EditorUnity_SettingsSceneBuild_Personal Public

    Editor to have all the scenes in a windows window, and thus access them faster and easier

    C# 1

  3. Mobil_AccesToCameraAndroid_Personal Mobil_AccesToCameraAndroid_Personal Public

    Forma de Acceder a la Camara del dispositivo movil, y tomar una foto

    C#

  4. Unity_ECSInstance_Personal Unity_ECSInstance_Personal Public

    Learning the new Entity Component System for better project performance

  5. PC_MenuCircleGTAV_Personal PC_MenuCircleGTAV_Personal Public

    C#