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Prairie Basics
Prairie is a framework within Unity that allows a user to create interactive simulations/video games, provided a Twine story and a 3D model. It consists of three areas: interactions, annotations, and Twine nodes.
Interactions are the mechanism by which the player interacts with the environment. Through these interactions, you can interact with doors, books, and light switches, rotate objects, and advance the story. Greater detail about interactions and how they work can be found on the Interactions Overview page.
Annotations allow the user to provide documentation for the player in the game. For instance, if you are creating a walkthrough of a historical site, an annotation could be used to provide some detail about the room the player currently is in, or give the history of an artifact. Further examples of annotations can be found on the Annotations Overview page.
Twine nodes are the method through which stories can be implemented within Unity. The user writes a choose-your-own-adventure type of story in Twine, and then exports it to Unity. Within Unity, the user ties the Twine events to certain locations/objects in the scene. These locations/objects are interacted with through the Interactions portion of Prairie, which allows the story to progress. Greater detail about how Twine nodes are used within Unity can be found on the Twine Overview page and on the Twine Nodes page.