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Add "civ styles" GUI #1603
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Add "civ styles" GUI #1603
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| gui/civ-styles | ||
| ============== | ||
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| .. dfhack-tool:: | ||
| :summary: View, add, and remove the item styles a civ can make. | ||
| :tags: adventure fort gameplay | ||
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| Civs pick randomly from a pool of item types at worldgen, so not every civ gets | ||
| togas, whips, or high boots. This lists every weapon, armor, clothing, ammo, | ||
| tool, toy, trap component, siege ammo, and instrument in the raws, marks the | ||
| ones your civ knows how to make, and lets you toggle them. | ||
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| Unlike `add-recipe`, you can see what your civ already knows, and you can take a | ||
| style away again. Removing a style only stops new orders; items already made are | ||
| unaffected. | ||
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| Pick a category on the left, or search the ``All`` list, then hit :kbd:`Enter` to | ||
| toggle a row. Changes are saved with the fortress. | ||
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| Rows are marked ``native`` if the style came from your civ's raws, ``exotic`` if | ||
| it did not, ``gen`` for procedurally generated items, and ``xN`` if the style is | ||
| listed more than once, which repeated `add-recipe` runs will do. | ||
| :kbd:`Ctrl`:kbd:`D` removes duplicates. | ||
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| Usage | ||
| ----- | ||
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| :: | ||
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| gui/civ-styles | ||
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Why call is tool
civ-styles? the concept is already known asrecipes. I would think the tool would be better namedgui/recipes.