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2 changes: 2 additions & 0 deletions docs/changelog.txt
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Expand Up @@ -61,6 +61,8 @@ Template for new versions:
## Fixes

## Misc Improvements
- `tailor`: clothing needs are now computed from each unit's body plan instead of a fixed armor/pants/shoes list: dwarves get two shoes, units with any number of stance parts get appropriately many pairs of shoes, and helmets, gloves, and unusually-shaped citizens are covered too. Clothing types are chosen to maximize body coverage using their UBSTEP/LBSTEP/UPSTEP reach
- `tailor`: pending manager orders now count toward clothing needs, so repeating ``tailor now`` no longer creates additional orders in other materials for needs that are already covered by an outstanding order

## Documentation

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13 changes: 13 additions & 0 deletions docs/plugins/tailor.rst
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Expand Up @@ -15,6 +15,19 @@ manufacture some more. ``tailor`` will intelligently create orders using raw
materials that you have on hand in the fort. For example, if you have lots of
silk, but no cloth, then ``tailor`` will order only silk clothing to be made.

``tailor`` determines what each unit needs based on the unit's actual body
plan rather than a fixed list of clothing types. Every body part that wants
clothing -- upper and lower body parts, the head, grasp parts (hands), and
stance parts (feet, or whatever else the unit stands on) -- gets its own
requirement, so a dwarf needs *two* shoes, a one-legged creature needs only
one, and a creature that stands on a tail needs a shoe for its tail. For each
such part, ``tailor`` chooses from the clothing types your civilization knows
how to make, preferring the ones that cover the most of the unit's body based
on the item definition's UBSTEP/LBSTEP/UPSTEP reach. Since gloves and shoes
are manufactured in pairs, orders for them account for pairs: one order makes
two identical shoes that can cover any two stance parts, or one left and one
right glove for the matching grasp parts.

If you are wondering whether you should enable `autoclothing` instead, see the
head-to-head comparison in the `autoclothing` docs.

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