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Update wurm-unlimitedports.json - #1946

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Update wurm-unlimitedports.json#1946
unixbird wants to merge 2 commits into
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@unixbird

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Adjusted as this is the main port where clients connect per: https://www.wurmpedia.com/index.php/Server_administration_(Wurm_Unlimited)

3724 TCP should be the externalport rather than the 8766 UDP that was originally specified

unixbird added 2 commits July 29, 2026 02:17
Adjusted Console to actually see when a player joins and leaves
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unixbird commented Aug 2, 2026

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Added another commit to fix it so the analytics work properly

@IceOfWraith

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The port changes look good, but I'm not seeing logging come through for the user join/leave that you added. Can you verify where you saw those lines at?

@unixbird

unixbird commented Aug 3, 2026

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The port changes look good, but I'm not seeing logging come through for the user join/leave that you added. Can you verify where you saw those lines at?

I saw them in the console when someone would join and leave (or disconnect as the message is about the same) and it seems to work fine on my end in that regard as I get data

@IceOfWraith

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Are you on Windows or Linux? Do you have any logging settings you might have adjusted?

@unixbird

unixbird commented Aug 3, 2026

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Are you on Windows or Linux? Do you have any logging settings you might have adjusted?

I'm on linux

the console will have entries like this from my experience:

[06:49:33 AM] INFO com.wurmonline.server.LoginHandler: /9.9.9.9,Ken successfully logged on, id: 99999999. [07:10:28 AM] INFO com.wurmonline.server.LoginHandler: /8.8.8.8,David successfully reconnected. [07:02:53 AM] INFO com.wurmonline.server.players.Player: Logout complete for Player [id: 99999999999, name: Ken]

anonymized the entries a little but this is what i see

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unixbird commented Aug 4, 2026

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@IceOfWraith found out its actually from the AnnouncerMod

From my understanding this is a pretty core mod that many would be running on their server rather than vanilla anyway so I think it wouldn't hurt to keep it as is and merge it

@IceOfWraith

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I was debating how to handle this one then got distracted with code. I'm looking through the pull requests again and I think the only way I'm okay with adding that in is if the mod is included in the template as an option as well. I don't mind adding that part in though. Otherwise, people will have scheduler tasks and options that look like player tracking should work when it doesn't by default.

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I do want the port fixed right away though so I'll apply that part of the change manually to the repo and we can address the player tracking here separately.

IceOfWraith added a commit that referenced this pull request Aug 11, 2026
Based on the fix provided in #1946
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IceOfWraith marked this pull request as draft August 11, 2026 01:32
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