Implement Host keyword - #11720
Conversation
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@Hanmac |
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It also might collide with Host/Augment from Un-Set |
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The Host in Host/Augment is a supertype, not a keyword, so I think that won't be an issue. It's also not implemented but I would like to get to it someday. One engine feature we might consider would be the ability to define simple keywords in resource files instead of the engine. There are a huge number of them that just resolve to a regular ability anyway, so it seems totally do-able to write them as such using our script syntax and some parameter placeholders. That'd be a useful tool for custom sets and for supporting these one-off playtest keywords without cluttering the engine further. |
Engine changes to make the keyword work is included. Implementation feedback is appreciated.
Made with assistance from Claude