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{
"text.chatpatches.title": "Chat Patches Configuration",

"text.chatpatches.dateFormat": "For date and time formatting information, click me!",
"text.chatpatches.formatCodes": "For formatting code characters and which ones do what, click me!",

"text.chatpatches.time": "Timestamp toggle",
"text.chatpatches.timeDate": "Timestamp text",
"text.chatpatches.timeFormat": "Timestamp decoration text",
"text.chatpatches.timeColor": "Timestamp color",
"text.chatpatches.desc.time": "Should a timestamp in front of all messages show?",
"text.chatpatches.desc.timeDate": "The text that is formatted into a timestamp.",
"text.chatpatches.desc.timeFormat": "The string of '&' + formatting code modifiers and decoration text that create the timestamp. The '$' is a placeholder for the formatted timestamp Option above this one.",
"text.chatpatches.desc.timeColor": "The color that's filled in where it would otherwise be blank in the resulting timestamp. To use this with other formatting modifiers, use '&r' in the decoration text option.",

"text.chatpatches.hover": "Hover toggle",
"text.chatpatches.hoverDate": "Hover text",
"text.chatpatches.hoverFormat": "Hover decoration text",
"text.chatpatches.hoverColor": "Hover text color",
"text.chatpatches.desc.hover": "Should text appear stating a more detailed time description when you hover over the timestamp text in chat?",
"text.chatpatches.desc.hoverDate": "The text that is formatted into a longer date/time string.",
"text.chatpatches.desc.hoverFormat": "The string of '&' + formatting code modifiers and decoration text that create the detailed hover description. Requires a '$' as a placeholder for the formatted timestamp Option above this one.",
"text.chatpatches.desc.hoverColor": "The color that's filled in where it would otherwise be blank white in the resulting hover text. To use this with other formatting modifiers, use '&r' in the decoration text option.",

"text.chatpatches.counter": "Message counter toggle",
"text.chatpatches.counterFormat": "Message counter text",
"text.chatpatches.counterColor": "Message counter color",
"text.chatpatches.desc.counter": "Should a message counter show after messages to indicate multiple duplicates were sent?",
"text.chatpatches.desc.counterFormat": "The text that's added to the end of a message to indicate multiple duplicates were sent. Requires a '$' for the number of duplicates, also supports '&' + formatting code modifiers.",
"text.chatpatches.desc.counterColor": "The color that's filled in where it would otherwise be blank white in the resulting duplicate counter. To use this with other formatting modifiers, use '&r' in the decoration text option.",

"text.chatpatches.boundary": "Boundary toggle",
"text.chatpatches.boundaryFormat": "Boundary text",
"text.chatpatches.boundaryColor": "Boundary color",
"text.chatpatches.desc.boundary": "Should a boundary line show after chatting, leaving a world/server, and then joining another world/server later?",
"text.chatpatches.desc.boundaryFormat": "The text that is formatted and used for the boundary line. Supports '&' + formatting code modifiers, '\\n' for new lines, and using '$' as a placeholder for the world name.",
"text.chatpatches.desc.boundaryColor": "The color that's filled in where it would otherwise be blank white in the resulting boundary line. To use this with other formatting modifiers, use '&r' in the decoration text option.",

"text.chatpatches.saveChat": "Chat log toggle",
"text.chatpatches.shiftChat": "Shift chat",
"text.chatpatches.chatWidth": "Override chat width",
"text.chatpatches.maxMsgs": "Maximum chat messages",
"text.chatpatches.nameFormat": "Playername text",
"text.chatpatches.desc.saveChat": "Should the chat be saved into a log so it can be re-added back into the chat in another game session?",
"text.chatpatches.desc.shiftChat": "Shifts the chat interface up to not obstruct the armor bar and/or health. Default is 10, set to 0 for no shift.",
"text.chatpatches.desc.chatWidth": "The width of the chat box. This overrides vanilla's default and allows for a much larger width. Set to 0 to use the vanilla setting and not override it.",
"text.chatpatches.desc.maxMsgs": "The max amount of chat messages allowed to save. Vanilla caps it at 100, this mod can increase it up to 32,767. Keep in mind a higher max equals higher memory usage.",
"text.chatpatches.desc.nameFormat": "The text that replaces the playername in chat messages. Vanilla is '<$>', name only is '$'; where '$' is a placeholder for the playername. Only applies to player-sent messages.",

"text.chatpatches.category.time": "Timestamp",
"text.chatpatches.category.hover": "Hover Info",
"text.chatpatches.category.counter": "Duplicate counter",
"text.chatpatches.category.boundary": "Session Boundary",
"text.chatpatches.category.hud": "Chat HUD",
"text.chatpatches.category.help": "Help",
"text.chatpatches.category.debug": "Debug",

"text.chatpatches.copymessage.index": "Copied message %d: '%s'",
"text.chatpatches.copymessage.index.missing": "Message %d doesn't exist"
}
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{
"modmenu.descriptionTranslation.chatpatches": "一个多功能的客户端聊天增强模组,使聊天更加可定制。查看配置和GitHub页面了解更多信息!",

"text.chatpatches.title": "Chat Patches配置",

"text.chatpatches.dateFormat": "关于日期和时间格式的信息,点击这里!",
"text.chatpatches.formatCodes": "关于格式化代码字符以及各种功能的信息,点击这里!",

"text.chatpatches.category.time": "时间",
"text.chatpatches.category.hover": "悬停信息",
"text.chatpatches.category.counter": "重复计数",
"text.chatpatches.category.boundary": "会话边界",
"text.chatpatches.category.hud": "HUD(悬浮显示)",
"text.chatpatches.category.help": "帮助",
"text.chatpatches.category.debug": "调试",

"text.chatpatches.time": "时间显示开关",
"text.chatpatches.timeDate": "时间格式",
"text.chatpatches.timeFormat": "时间装饰文本",
"text.chatpatches.timeColor": "时间颜色",
"text.chatpatches.desc.time": "是否显示所有消息前面的时间?",
"text.chatpatches.desc.timeDate": "将时间文本格式化。在“帮助->日期和时间格式的信息”选项获得更多详情",
"text.chatpatches.desc.timeFormat": "字符串由‘&’加上格式代码修饰符和装饰文本构成。‘$’是上述格式化时间戳选项的占位符。",
"text.chatpatches.desc.timeColor": "在时间文本中,填充的颜色默认是白色。若要使用格式化代码修改颜色,请在装饰文本选项中添加‘&r’。",

"text.chatpatches.hover": "悬停开关",
"text.chatpatches.hoverDate": "悬停文本",
"text.chatpatches.hoverFormat": "悬停装饰文本",
"text.chatpatches.hoverColor": "悬停文本颜色",
"text.chatpatches.desc.hover": "当鼠标悬停在聊天中的时间文本上时,是否显示一个更详细的时间描述?",
"text.chatpatches.desc.hoverDate": "将格式化为较长日期/时间字符串的文本。在 帮助->日期和时间格式的信息 选项获得更多详情",
"text.chatpatches.desc.hoverFormat": "创建详细悬停描述的字符串,其中的‘&’是格式代码修饰符和装饰文本。需要一个‘$’作为前面此选项的格式化时间的占位符。",
"text.chatpatches.desc.hoverColor": "在悬停文本中,填充的颜色默认是白色。若要使用格式化代码修改颜色,请在装饰文本选项中添加‘&r’。",

"text.chatpatches.counter": "消息计数器开关",
"text.chatpatches.counterFormat": "消息计数器文本",
"text.chatpatches.counterColor": "消息计数器颜色",
"text.chatpatches.desc.counter": "是否在消息后显示消息计数器以指示已发送多个重复消息?",
"text.chatpatches.desc.counterFormat": "将添加到消息末尾以指示已发送多个重复消息的文本。需要一个‘$’作为重复次数的占位符,并支持‘&’+格式代码修饰符。",
"text.chatpatches.desc.counterColor": "填充颜色以用于结果中可能为空白白色的重复计数器。要与其他格式化代码一起使用此选项,请在装饰文本选项中使用‘&r’。",

"text.chatpatches.boundary": "边界线开关",
"text.chatpatches.boundaryFormat": "边界线文本",
"text.chatpatches.boundaryColor": "边界线颜色",
"text.chatpatches.desc.boundary": "离开再加入另一个世界/服务器时,应该在聊天界面中显示一个边界线吗?",
"text.chatpatches.desc.boundaryFormat": "格式化用于边界线的文本。支持‘&’+格式代码修饰符,‘\\n’表示换行,使用‘$’作为世界名称的占位符。",
"text.chatpatches.desc.boundaryColor": "在边界线文本中,填充的颜色默认是白色。若要使用格式化代码修改颜色,请在装饰文本选项中添加‘&r’。",

"text.chatpatches.saveChat": "开关聊天记录",
"text.chatpatches.desc.saveChat": "是否将聊天记录下来?以便在游戏会话中重新添加聊天记录",

"text.chatpatches.chatWidth": "覆盖聊天宽度",
"text.chatpatches.maxMsgs": "最大聊天消息数",
"text.chatpatches.nameFormat": "玩家名文本",
"text.chatpatches.shiftChat": "聊天界面上移",
"text.chatpatches.desc.chatWidth": "设置聊天框的宽度。这将覆盖原版的默认设置,允许更大的宽度。设置为0会使用原版设置。",
"text.chatpatches.desc.maxMsgs": "允许保存的最大聊天消息数量。原版限制为100,这个模组可以增加到32767。请记住,更高的最大值意味着更高的内存占用。",
"text.chatpatches.desc.nameFormat": "在聊天消息中替代玩家名称的文本。原版为‘<$>’,仅显示名称为‘$’;其中‘$’是玩家名称的占位符。仅适用于玩家发送的消息。",
"text.chatpatches.desc.shiftChat": "将聊天界面上移,可防止遮挡装备栏或生命值。默认值为10,设置为0以取消上移。",

"text.chatpatches.copymessage.index": "已复制倒数第%d条消息:‘%s’",
"text.chatpatches.copymessage.index.missing": "消息%d不存在"
}
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