Releases: Bugiboop/LinuxNMModManager
Releases · Bugiboop/LinuxNMModManager
1.2.0
1.2.0
Bethesda Engine Support (Fallout 4)
The mod manager now supports Bethesda Creation Engine games in addition to Unreal Engine titles. Fallout 4 ships as a built-in profile.
- FOMOD installer — mods with a
fomod/ModuleConfig.xmlopen a multi-page wizard with option descriptions and preview images; selections are saved and pre-populated on re-enable - Plugin load order — new Plugins tab lists all active
.esp/.esm/.eslplugins in load order with the owning mod shown beside each entry; enabling/disabling a mod automatically registers or deactivates its plugins inPlugins.txt - External tool launcher — BodySlide, Outfit Studio, Nemesis, and LOOT are detected automatically and launched via Wine/Proton from a button bar in the app
- F4SE launcher — the Launch button switches to "Launch via F4SE" automatically when
f4se_loader.exeis found in the game root - Game Settings (INI editor) — new Game Settings tab exposes common INI options (resolution, fullscreen/borderless, VSync, shadow quality, FOV, mouse acceleration) as form controls; settings written directly to INI files on save
New Features
- Download manager — NXM protocol handler receives "Mod Manager Download" clicks from Nexus and tracks downloads in a new Downloads tab
- Conflict detection panel — new Conflicts tab lists conflicting mod pairs with options to set priority or mark pairs as intentionally coexisting
- Files tab — the mod info panel now has a Files tab listing every installed file with per-plugin toggle switches
- Asset search — search inside mod files for any internal asset path without opening a file manager
- Mod list filter — filter the mod list by name in real time
Bug Fixes
- Fixed mods containing a
Tools/subfolder (e.g. BodySlide conversions) incorrectly deploying toData/Bodyslide/instead ofData/Tools/BodySlide/
Supported Games
Stellar Blade · Fallout 4 · Palworld
LinuxNMModManager v1.1.0 Large UI change
What's New in v1.1.0
New Features
- Palworld support — A full game profile for Palworld is included, with routing rules for PAK mods (
~mods), LogicMods, UE4SS lua mods (Binaries/Win64/Mods/), DLLs, and bare lua mod layouts. - Automatic game profile updates — Profiles are downloaded from GitHub at startup and can be refreshed manually via Settings → Update Game Profiles.
- Per-mod action bar — Each mod now has its own Enable / Disable / Extract button (context-aware) and an Uninstall button that disables the mod, deletes its folder, and clears all saved state in one click.
- Smarter conflict handling — Conflicts are now resolved at the file level. Only the conflicting files are skipped; the rest of the mod installs normally. A prompt lets you optionally disable one of the conflicting mods entirely if you prefer.
- Hover tooltips — All buttons throughout the interface now show a description when you mouse over them.
- Check includes conflict scan — Running Check now also reports any target-path collisions among enabled mods.
Improvements
- Application-wide Nexus API key — The API key is now a single global setting instead of being duplicated per game profile.
- Nexus ID detection fix — The mod ID regex now handles short IDs (1–2 digits) and version strings with consecutive dashes (e.g.
--02), fixing broken Nexus links for some Palworld mods. - UE4SS bare lua mod routing — Mods that ship only a
Scripts/folder (no wrappingModName/directory) are now correctly routed toPal/Binaries/Win64/Mods/<ModName>/via the newanchor_offsetresolver feature. --extractand--uninstallaccept a mod name — Both CLI flags now take an optional mod name argument to operate on a single mod rather than all mods.- Check button moved to the sidebar header — It's now always accessible without selecting a mod.
Bug Fixes
- Fixed the packaged executable (
ModManager) spawning a new GUI window instead of running CLI operations when action buttons were clicked.
v1.0.0
Mod Manager v1.0.0 — Linux
A graphical mod manager for Stellar Blade (and future games) on Linux, built around a virtual filesystem approach using symlinks.
Features
- GUI mod list with enable/disable toggles, batch selection, and virtual scrolling for large mod collections
- Nexus Mods integration — fetches mod names, cover images, and descriptions automatically using your API key; results are cached locally
- Archive support — drop
.zip,.rar, or.7zarchives into the archives folder and extract them directly from the UI - Conflict detection — warns when two enabled mods claim the same target file, and identifies which mod is currently active
- Game profiles — downloaded automatically from GitHub on first launch; defines install rules, file extensions, and Nexus slug per game
- Multi-game support — switch between games from the sidebar; each game keeps its own mod list, state, and cache
- Settings window — configure game root, API key, appearance theme, and manually refresh game profiles
- Standalone executable — no Python installation required
Requirements
- Linux x86_64
p7zip-fullfor.rar/.7zarchive extraction (sudo apt install p7zip-full).ziparchives work out of the box
Setup
- Extract the zip
- Edit
config.jsonand setgame_rootto your Stellar Blade installation path - Optionally add your Nexus Mods API key to
config.jsonor via Settings - Run
./ModManager