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Visual quest editor for Fable: The Lost Chapters, generating Lua scripts for Fable Script Extender (FSE). Early development.

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Fable Quest Tool (FQT)

A visual quest editor for Fable: The Lost Chapters that generates Lua scripts using Fable Script Extender (FSE).

Early development warning: expect bugs, missing features, and breaking changes. Back up your work.

Requirements

How To Use

  1. Install FSE into your Fable folder.
  2. Run FableQuestTool.exe.
  3. File -> New, build your node graph and entities.
  4. File -> Export and Deploy.
  5. Tools -> Launch FSE.

Install FSE (Required)

  1. Download FSE from the official repository.
  2. Extract into your Fable install folder.
  3. Ensure these exist:
    • FSE_Launcher.exe
    • FableScriptExtender.dll
    • Mods.ini configured for FSE
    • FSE folder

Build From Source

Requirements:

  • .NET 8 SDK
  • Visual Studio 2022 or JetBrains Rider

Steps:

  1. Open FQT.sln.
  2. Build Debug/Release.
  3. Run FableQuestTool.exe.

Release publish:

dotnet publish FableQuestTool/FableQuestTool.csproj -c Release -r win-x64 --self-contained true -p:PublishSingleFile=true

Output: FableQuestTool/bin/Release/net8.0-windows/win-x64/publish/

Credits

  • Fable Script Extender (FSE) by eeeeeAeoN
  • Fable Quest Tool (FQT)

License

See LICENSE. FSE has its own license in its repository.

About

Visual quest editor for Fable: The Lost Chapters, generating Lua scripts for Fable Script Extender (FSE). Early development.

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