A visual quest editor for Fable: The Lost Chapters that generates Lua scripts using Fable Script Extender (FSE).
Early development warning: expect bugs, missing features, and breaking changes. Back up your work.
- Windows (WPF)
- Fable: The Lost Chapters (PC)
- Fable Script Extender (FSE): https://github.com/eeeeeAeoN/FableScriptExtender
- Install FSE into your Fable folder.
- Run
FableQuestTool.exe. - File -> New, build your node graph and entities.
- File -> Export and Deploy.
- Tools -> Launch FSE.
- Download FSE from the official repository.
- Extract into your Fable install folder.
- Ensure these exist:
FSE_Launcher.exeFableScriptExtender.dllMods.iniconfigured for FSEFSEfolder
Requirements:
- .NET 8 SDK
- Visual Studio 2022 or JetBrains Rider
Steps:
- Open
FQT.sln. - Build Debug/Release.
- Run
FableQuestTool.exe.
Release publish:
dotnet publish FableQuestTool/FableQuestTool.csproj -c Release -r win-x64 --self-contained true -p:PublishSingleFile=trueOutput:
FableQuestTool/bin/Release/net8.0-windows/win-x64/publish/
- Fable Script Extender (FSE) by eeeeeAeoN
- Fable Quest Tool (FQT)
See LICENSE. FSE has its own license in its repository.