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Build node trees in Blender more elegantly with code

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nodebpy

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Build node trees in Blender more elegantly with Python code. Geometry Nodes, Shader Nodes and Compositor nodes are all fully supported, with type hints and IDE auto-completion throughout.

pip install nodebpy

A text-based version of nodes should bring the convenience of writing code with IDE auto-completion, type hinting, with overall compactness and readability, while staying as close as possible to what building a node tree via the GUI feels like.

from nodebpy import geometry as g

with g.tree("AnotherTree", collapse=True, is_modifier=True) as tree:
    rot = (
        g.RandomValue.vector(min=-1, seed=2)
        >> g.AlignRotationToVector()
        >> g.RotateRotation(rotate_by=g.AxisAngleToRotation(angle=0.3))
    )
    pos = g.Position() * 2.0 + (0, 0.2, 0.3)

    (
        tree.inputs.integer("Count", 10)
        >> g.Points(position=g.RandomValue.vector(min=-1))
        >> g.InstanceOnPoints(instance=g.Cube(), rotation=rot)
        >> g.SetPosition(position=pos, offset=(0, 0, 0.1))
        >> g.RealizeInstances()
        >> g.InstanceOnPoints(g.Cube(), instance=...)
        >> tree.outputs.geometry("Instances")
    )

  • Every node is a typed class named after the node it creates — 'Random Value' becomes g.RandomValue() — and node subtypes are class methods: g.RandomValue.vector().
  • Trees are built inside a with g.tree(...): context; instantiating a node class adds it to the current tree, and the tree's interface is declared with tree.inputs.* / tree.outputs.*.
  • Nodes are linked with the >> operator, which picks the most compatible socket pair automatically (much like Node Wrangler's Alt + Right Click drag) — or address sockets explicitly through the .i.* / .o.* accessors.
  • Python's arithmetic, comparison and boolean operators create the matching Math / VectorMath / Compare / BooleanMath nodes: g.Value(1.0) * 2 + (0, 0, 1).
  • Existing node trees — including ones wired up by hand in the GUI — can be exported back to nodebpy source with to_python().

Agent skill

nodebpy ships an Agent Skill that teaches AI coding agents to write, check and port node trees with it. Install it into any skills-aware agent (Claude Code, Codex, Cursor, Copilot, OpenCode and others) from the repository:

npx skills add BradyAJohnston/nodebpy

Claude Code can also take it as a plugin (/plugin marketplace add BradyAJohnston/nodebpy, then /plugin install nodebpy@nodebpy), and the installed package carries the same skill, matched to its version: nodebpy skill install copies it into ~/.claude/skills and nodebpy skill path prints where it is. nodebpy lookup search|show|socket is the lookup the skill uses to find classes, sockets and options.

Documentation

Guides and the full node reference live at bradyajohnston.github.io/nodebpy:

Like databpy, this project started as an internal tool inside molecularnodes before being broken out into its own robustly typed and tested package.

Contributing

Development setup, running the tests and regenerating the node classes (most of src/nodebpy/nodes/ is auto-generated by the gen/ package) are covered in CONTRIBUTING.md.

About

Build node trees in Blender more elegantly with code

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