Make AudioNode::info and AudioNode::construct_processor fallible#117
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IRSMsoso wants to merge 7 commits intoBillyDM:mainfrom
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Make AudioNode::info and AudioNode::construct_processor fallible#117IRSMsoso wants to merge 7 commits intoBillyDM:mainfrom
IRSMsoso wants to merge 7 commits intoBillyDM:mainfrom
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Hmm, not sure what to do about no_std |
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CorvusPrudens
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A touch nitpicky, but I think the rest of the changes look good.
CorvusPrudens
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Mar 18, 2026
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| #[derive(Error, Debug)] | ||
| #[error("ConvolutionNode::CHANNELS cannot be greater than 2, got {0}")] | ||
| pub struct ConvolutionInvalidChannelCount(usize); |
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Ah, sorry, let's make sure the field is public!
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These methods being fallible allows for node authors to have conditions for which a node cannot be created without panicking. For example, a
ConvolutionNodewith greater than 2 channels.The original motivation for introducing fallibility to these functions was for the implementation of a CLAP plugin node, which can fail instantiation for a multitude of reasons both during the
AudioNode::infostage and theAudioNode::construct_processorstage.@CorvusPrudens suggested using an anyhow-like error type, but wasn't sure how deep those should go before switching to structured
thiserrortypes or simply panicking (which I decided to do for construction of nodes that are currently known to never fail). Suggestions welcome.