Release 1.27.1 - #561
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Added 26 missing translation keys for the phase order editor (aoneblock.commands.admin.phases.*), and revised existing translations for consistency with common Taiwan Minecraft community terminology.
Add missing v1.27.0 translation keys and revise terminology in zh-TW.yml
BentoBox text is MiniMessage now; the &-codes still parse, but leaving
the files in the old format is what makes formatting bugs possible —
anything that builds a fragment and puts it into a translation has to
guess which format the target line is in.
Converted with BentoBox's own Util.legacyToMiniMessage, so each value
now says exactly what the runtime was already rendering, then tidied up:
a straight conversion closes and immediately reopens a tag wherever the
old text repeated a colour code, which is every line of a multi-line
description.
Verified by rendering all 1506 values before and after and comparing the
style of every character: no value moved. Placeholder checks report the
same 47 pre-existing issues as before, none new. Tests green.
Ten values across vi, tr, it, es, fr, uk and ja were left alone: they
contain a broken colour code ("& c", "&un", "& l") that never rendered
as colour and still doesn't. Worth a translator's eye, separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017EZEwab2kL4i1FNnBYvSmp
Convert all locale files to MiniMessage
Multiface plants were placed with setType, which gives them their default block data - a state with no face set at all. The client draws that state on all six sides, so it looked like a lichen cube, but the server treats it as unsupported: the first block update deletes it, and bone meal has no face to spread from. Confirmed on Paper 26.2 - a faceless lichen is removed by the next neighbour update while glow_lichen[down=true] on moss survives. Not one glow lichen block has ever persisted in a OneBlock world. Now the plant is attached to whichever neighbours of the magic block have a full solid face, so it survives, shears drop it and bone meal spreads it. If the magic block is floating with nothing to cling to - where bone meal would have nowhere to spread anyway - it becomes the plant's support block and the plant grows on the first free side of it: lichen lies on the top face, vines go on a side since they cannot hang off an underside. Covers GLOW_LICHEN (Lush Caves) and VINE (Mangrove Swamp), plus SCULK_VEIN and RESIN_CLUMP for custom phases. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016ijeqd5GdQNHbJQh6MwQyP
fix: attach glow lichen, vines and other multiface plants to a block
…eaks Fixes #557 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WzNBkKFaxTn74woxZirskh
fix: guard BossBarListener against null playerUUID from NPC/minion breaks
Since the getUsersIsland() rewrite that shipped in 1.26.0, the my_island_* placeholders only resolved islands the player owns, so plain team members (who own no island) got the empty defaults (0, 0%, Unknown). Prefer an owned island as before, but fall back to the team island the player is a member of when they own none. Fixes #559 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PtmXKNJ5fSZ9sEumeFDEBc
…olders fix: my_island placeholders fall back to team island for members
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Bug-fix release.
Fixes
Locale
Draft release notes: https://github.com/BentoBoxWorld/AOneBlock/releases (tag 1.27.1, draft)
🤖 Generated with Claude Code
https://claude.ai/code/session_01PtmXKNJ5fSZ9sEumeFDEBc