Add continuous brushing for placed suspicious blocks#494
Merged
tastybento merged 1 commit intodevelopfrom Apr 9, 2026
Merged
Conversation
Suspicious gravel/sand are placed programmatically by the magic-block handler, so the vanilla brush animation never runs on them. The previous right-click handler advanced one dust stage per click with no visual progress feedback. Now each click also plays dust particles and the brushing sound, and kicks off a 10-tick repeating session that advances dusting while the player keeps holding right-click (detected via Player#isHandRaised). The session cancels when the player releases, looks away, swaps items, disconnects, or the block disappears, matching vanilla feel. Closes #490 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.



Summary
Player#isHandRaised()). The session cancels when the player releases, looks away, swaps items, disconnects, or the block disappears — matching vanilla feel (~5s for a full brush).completeBrushwas refactored from(PlayerInteractEvent, Block)to(Player, Block)so the timer task can call it directly.Closes #490
Test plan
mvn test -Dtest=BlockListenerTest2— 39/39 pass🤖 Generated with Claude Code