Prevent Face Tracking from sending when disconnected from server.#703
Merged
dooly123 merged 3 commits intoBasisVR:developerfrom Mar 31, 2026
Merged
Conversation
Fixes issue that the log gets flooded when face tracking tries sending data.
dooly123
reviewed
Mar 31, 2026
| } | ||
|
|
||
| _localPlayerIsConnected = value; | ||
| OnLocalPlayerConnectionStateChanged?.Invoke(value); |
Collaborator
There was a problem hiding this comment.
im not a big fan of bool changes callback fires from that,
its ever so slower then just calling = true & invoke(); seperately
Collaborator
There was a problem hiding this comment.
im also pretty sure we have a callback already
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
At the moment the script will continue to send to the network channel after disconnect from server, which will be null.
Additions
Improvement