docs: add HTML Textures (HTML-in-Canvas) feature page#1591
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Document the core HtmlTexture (WebGL + WebGPU), the HtmlRaycastInteractionManager and HtmlInteractionManager interaction helpers, and the optional @babylonjs/addons polyfill installer for the WICG HTML-in-Canvas API.
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Documentation snapshot uploaded. Snapshot: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/DOCS/refs/pull/1591/merge |
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Summary
Adds a feature-deep-dive page for the new HTML-in-Canvas support:
HtmlTexture(core,Materials/Textures/HTML) rendering live DOM into a WebGL2 and WebGPU texture.HtmlRaycastInteractionManager(any mesh, UV-based) andHtmlInteractionManager(planar overlay, native hit-testing) — both in core, tree-shaken unless imported.@babylonjs/addonspolyfill installer (InstallHtmlInCanvasPolyfill,IsHtmlInCanvasSupportedNatively,UninstallHtmlInCanvasPolyfill) that lazily pulls inthree-html-render.Page lives at
content/features/featuresDeepDive/materials/using/htmlTexture.md.Notes
<Playground>embeds or images yet — examples are inline code blocks because the underlying API is experimental (native behindchrome://flags/#canvas-draw-element, or via the polyfill). A live Playground can be added once the API is broadly runnable.Opening as draft pending the engine PR.