Generalized Learning Organism for Recursive Processing
A browser-based idle/clicker game where you raise and evolve an ASCII AI creature by feeding it training data, buying compute upgrades, and watching it grow from a babbling blob into a sentient philosophical entity.
Think Tamagotchi meets Cookie Clicker meets the AI hype cycle.
- Click your pet to feed it training data
- Buy upgrades to automate feeding and multiply output
- Watch GLORP evolve through six stages, from gibberish blob to self-aware singularity
- Prestige to rebirth as a new species with permanent bonuses
Your little ASCII buddy has opinions. It will judge you.
Coming soon
- TypeScript, React 19, Vite 7
- Mantine 8 for UI components
- Zustand 5 for state management
- Biome 2 for linting and formatting
- Deployed on GitHub Pages
# Install dependencies
npm install
# Start dev server
npm run dev
# Build for production
npm run build
# Preview production build locally
npm run preview
# Lint (check only)
npm run lint
# Lint and auto-fix
npx @biomejs/biome check --write .GLORP is a demo project for 4shClaw, a personal AI assistant project made by AshDevFr. Read the blog post for a deep dive into how 4shClaw works. The game itself doesn't use or expose 4shClaw in any way. Instead, the entire development process is driven by 4shClaw's agent team:
- A PM agent creates GitHub issues from the PRD
- A Dev agent picks up stories and writes code
- A Reviewer agent reviews pull requests
The repo history (clean commits, labeled issues, structured PRs) is the proof that the system works. GLORP is the product; 4shClaw is the factory.
MIT