Hi, could you please let me know how to calculate the bounding box corners for different coordinates systems such as NWU, NEU, NED etc..? Below is the code reference that i am talking about.
3D bounding box corners
x_corners = [0, l, l, l, l, 0, 0, 0] # -l/2
y_corners = [0, 0, h, h, 0, 0, h, h] # -h
z_corners = [0, 0, 0, w, w, w, w, 0] # --w/2
Hi, could you please let me know how to calculate the bounding box corners for different coordinates systems such as NWU, NEU, NED etc..? Below is the code reference that i am talking about.
3D bounding box corners
x_corners = [0, l, l, l, l, 0, 0, 0] # -l/2
y_corners = [0, 0, h, h, 0, 0, h, h] # -h
z_corners = [0, 0, 0, w, w, w, w, 0] # --w/2