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Commit 22e729f

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Removed debug log
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LICENSE.meta

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Samples~/SharedScene/Camera.cs

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@@ -21,8 +21,6 @@ void Update () {
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this.gameObject.transform.Rotate(Input.GetAxis("Mouse Y") * mouseSensitivity, Input.GetAxis("Mouse X") * mouseSensitivity, 0.0f);
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Debug.Log(Input.GetAxis("Mouse Y"));
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if (Cursor.lockState == CursorLockMode.None && Input.GetMouseButtonDown(0))
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{
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Cursor.lockState = CursorLockMode.Locked;

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