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Draw Call Optimization in Unity

Draw calls determine how many rendering commands Unity sends to the GPU. Reducing unnecessary draw calls improves performance, especially on mobile devices.

Tips

  • Use Static Batching
  • Use Dynamic Batching
  • Combine Meshes
  • Use Texture Atlases
  • Reduce Material Count
  • Use GPU Instancing where appropriate

Best Practices

  • Keep materials shared.
  • Avoid unnecessary transparency.
  • Profile using the Frame Debugger.