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Update InjectionTransientLifetimeManager.cs
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src/Lifetime/InjectionTransientLifetimeManager.cs

Lines changed: 4 additions & 4 deletions
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@@ -8,9 +8,9 @@ namespace Unity.Microsoft.DependencyInjection.Lifetime
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/// except it makes container remember all Disposable objects it created. Once container
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/// is disposed all these objects are disposed as well.
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/// </summary>
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internal class InjectionTransientLifetimeManager : LifetimeManager,
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IFactoryLifetimeManager,
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ITypeLifetimeManager
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public class InjectionTransientLifetimeManager : LifetimeManager,
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IFactoryLifetimeManager,
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ITypeLifetimeManager
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{
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public override void SetValue(object newValue, ILifetimeContainer container = null)
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{
@@ -38,4 +38,4 @@ public override bool InUse
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#endregion
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}
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}
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}

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