What is your idea?
Having mob scaling based on y-level and biome/dimension would be a great expansion to mob customization. for example, you'd have bigger & stronger zombies the deeper you go in caves, or stronger endermen in the End.
Related to another problem or bug
No response
Additional context
(if you implement it) please include this feature on the 1.20.1 version 🙏
What is your idea?
Having mob scaling based on y-level and biome/dimension would be a great expansion to mob customization. for example, you'd have bigger & stronger zombies the deeper you go in caves, or stronger endermen in the End.
Related to another problem or bug
No response
Additional context
(if you implement it) please include this feature on the 1.20.1 version 🙏