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Revise Readme with updated links and content
Updated references and removed video embed from Readme.
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Readme.md

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@@ -6,22 +6,16 @@ Demystifies ECS / Memory Management, Single Pass Rendering, XR Input, and XR gam
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\[Note: [you can leave github comments over on my blog post version 😉](https://blog.deferredreality.com/openxr-vulkan-c++-gamedev-boilerplate/)\]
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<figure class="half">
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<video playsinline="" muted="" controls="" autoplay="" loop="" class="" style="">
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<source src="https://www.deferredreality.com/images/snowglobe_openxr_vulkan_framework_30crf_800x800_github.webm" type="video/webm">
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Your browser does not support the video tag.
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</video>
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<figcaption>Demo video, summer 2025.</figcaption>
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</figure>
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[snowglobe_openxr_vulkan_framework_30crf_800x800_github.webm](https://github.com/user-attachments/assets/55c64457-1fc2-48bf-80e3-1b6c703765b2)
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There's also a [1600x1600 youtube version](https://www.youtube.com/user/thistudor/featured).
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Demo video, summer 2025. (There's also a [1600x1600 youtube version](https://www.youtube.com/user/thistudor/featured).)
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# Abstract:
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\*Trey Parker voice\* Vulkan has a rich body of work, and many strengths as a people; but lack hoo-man compatibility. I've managed to translate their stack, for hoo-mans, whose lifetimes may otherwise be too short to first decipher the khronos lunar manuals for hope of achieving even the most basic useful contact.
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It didn't help that [they don't want to touch](https://community.khronos.org/t/what-is-the-right-way-to-implement-single-pass-rendering-with-openxr/109157/9) Single-Pass rendering (the performant & industry-standard linchpin of rendering).
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You can now build something pretty good the right way, without worrying about mighty morphing license agreements or wetting the beaks of people with golden parachutes.
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In any case, thanks to open-source you can now build something pretty good the right way, without worrying about mighty morphing license agreements or wetting the beaks of people with golden parachutes.
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## To set up and build:
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- See [Build-ProjectSetup.Readme.md](blob/main/Build-ProjectSetup.Readme.md) or just be lazy and run the windows build in `./out/`
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2. Reference the code while writing your own implementation from scratch, to help you out if you are stuck with a problem, or simply for inspiration.
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# Running the OpenXR Vulkan Framework
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# Running the OpenXR Vulkan Example
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1. Download the latest [release](https://github.com/janhsimon/openxr-vulkan-example/releases) or build the project yourself with the steps below.
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2. Make sure your headset is connected to your computer.
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3. Run the program!
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# Building the OpenXR Vulkan Framework
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# Building the OpenXR Vulkan Example
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1. Install the [Vulkan SDK](https://vulkan.lunarg.com) version 1.3 or newer.
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2. Install [CMake](https://cmake.org/download) version 3.1 or newer.

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