@@ -8,49 +8,49 @@ PluginWeaponManager::PluginWeaponManager(int playerId)
88
99void PluginWeaponManager::GiveWeapon (std::string weapon_name)
1010{
11- Player * player = g_playerManager->GetPlayer (m_playerId);
11+ Player* player = g_playerManager->GetPlayer (m_playerId);
1212 if (!player)
1313 return ;
1414
15- CCSPlayerPawn * pawn = player->GetPlayerPawn ();
15+ CCSPlayerPawn* pawn = player->GetPlayerPawn ();
1616 if (!pawn)
1717 return ;
1818
19- CCSPlayer_ItemServices * itemServices = pawn->m_pItemServices ();
19+ CCSPlayer_ItemServices* itemServices = pawn->m_pItemServices ();
2020 if (!itemServices)
2121 return ;
2222
2323 pawn->GiveNamedItem (weapon_name.c_str ());
2424}
2525void PluginWeaponManager::RemoveWeapons ()
2626{
27- Player * player = g_playerManager->GetPlayer (m_playerId);
27+ Player* player = g_playerManager->GetPlayer (m_playerId);
2828 if (!player)
2929 return ;
3030
31- CCSPlayerPawn * pawn = player->GetPlayerPawn ();
31+ CCSPlayerPawn* pawn = player->GetPlayerPawn ();
3232 if (!pawn)
3333 return ;
3434
35- CPlayer_WeaponServices * weaponServices = pawn->m_pWeaponServices ();
35+ CPlayer_WeaponServices* weaponServices = pawn->m_pWeaponServices ();
3636 if (!weaponServices)
3737 return ;
3838
39- CCSPlayer_ItemServices * itemServices = pawn->m_pItemServices ();
39+ CCSPlayer_ItemServices* itemServices = pawn->m_pItemServices ();
4040 if (!itemServices)
4141 return ;
4242
43- CUtlVector<CHandle<CBasePlayerWeapon>> * weapons = weaponServices->m_hMyWeapons ();
43+ CUtlVector<CHandle<CBasePlayerWeapon>>* weapons = weaponServices->m_hMyWeapons ();
4444 if (!weapons)
4545 return ;
4646
4747 FOR_EACH_VEC (*weapons, i)
4848 {
49- CHandle<CBasePlayerWeapon> & weaponHandle = (*weapons)[i];
49+ CHandle<CBasePlayerWeapon>& weaponHandle = (*weapons)[i];
5050 if (!weaponHandle.IsValid ())
5151 continue ;
5252
53- CBasePlayerWeapon * weapon = weaponHandle.Get ();
53+ CBasePlayerWeapon* weapon = weaponHandle.Get ();
5454 if (!weapon)
5555 continue ;
5656
@@ -62,33 +62,33 @@ void PluginWeaponManager::RemoveWeapons()
6262}
6363void PluginWeaponManager::DropWeapons ()
6464{
65- Player * player = g_playerManager->GetPlayer (m_playerId);
65+ Player* player = g_playerManager->GetPlayer (m_playerId);
6666 if (!player)
6767 return ;
6868
69- CCSPlayerPawn * pawn = player->GetPlayerPawn ();
69+ CCSPlayerPawn* pawn = player->GetPlayerPawn ();
7070 if (!pawn)
7171 return ;
7272
73- CPlayer_WeaponServices * weaponServices = pawn->m_pWeaponServices ();
73+ CPlayer_WeaponServices* weaponServices = pawn->m_pWeaponServices ();
7474 if (!weaponServices)
7575 return ;
7676
77- CCSPlayer_ItemServices * itemServices = pawn->m_pItemServices ();
77+ CCSPlayer_ItemServices* itemServices = pawn->m_pItemServices ();
7878 if (!itemServices)
7979 return ;
8080
81- CUtlVector<CHandle<CBasePlayerWeapon>> * weapons = weaponServices->m_hMyWeapons ();
81+ CUtlVector<CHandle<CBasePlayerWeapon>>* weapons = weaponServices->m_hMyWeapons ();
8282 if (!weapons)
8383 return ;
8484
8585 FOR_EACH_VEC (*weapons, i)
8686 {
87- CHandle<CBasePlayerWeapon> & weaponHandle = (*weapons)[i];
87+ CHandle<CBasePlayerWeapon>& weaponHandle = (*weapons)[i];
8888 if (!weaponHandle.IsValid ())
8989 continue ;
9090
91- CBasePlayerWeapon * weapon = weaponHandle.Get ();
91+ CBasePlayerWeapon* weapon = weaponHandle.Get ();
9292 if (!weapon)
9393 continue ;
9494
@@ -101,29 +101,29 @@ std::vector<PluginWeapon> PluginWeaponManager::GetWeapons()
101101{
102102 std::vector<PluginWeapon> vec;
103103
104- Player * player = g_playerManager->GetPlayer (m_playerId);
104+ Player* player = g_playerManager->GetPlayer (m_playerId);
105105 if (!player)
106106 return vec;
107107
108- CCSPlayerPawn * pawn = player->GetPlayerPawn ();
108+ CCSPlayerPawn* pawn = player->GetPlayerPawn ();
109109 if (!pawn)
110110 return vec;
111111
112- CPlayer_WeaponServices * weaponServices = pawn->m_pWeaponServices ();
112+ CPlayer_WeaponServices* weaponServices = pawn->m_pWeaponServices ();
113113 if (!weaponServices)
114114 return vec;
115115
116- CUtlVector<CHandle<CBasePlayerWeapon>> * weapons = weaponServices->m_hMyWeapons ();
116+ CUtlVector<CHandle<CBasePlayerWeapon>>* weapons = weaponServices->m_hMyWeapons ();
117117 if (!weapons)
118118 return vec;
119119
120120 FOR_EACH_VEC (*weapons, i)
121121 {
122- CHandle<CBasePlayerWeapon> & weaponHandle = (*weapons)[i];
122+ CHandle<CBasePlayerWeapon>& weaponHandle = (*weapons)[i];
123123 if (!weaponHandle.IsValid ())
124124 continue ;
125125
126- CBasePlayerWeapon * weapon = weaponHandle.Get ();
126+ CBasePlayerWeapon* weapon = weaponHandle.Get ();
127127 if (!weapon)
128128 continue ;
129129
@@ -133,7 +133,7 @@ std::vector<PluginWeapon> PluginWeaponManager::GetWeapons()
133133 return vec;
134134}
135135
136- PluginWeapon::PluginWeapon (int playerId, CBasePlayerWeapon * ptr)
136+ PluginWeapon::PluginWeapon (int playerId, CBasePlayerWeapon* ptr)
137137{
138138 this ->m_playerId = playerId;
139139 this ->m_ptr = ptr;
@@ -153,31 +153,31 @@ GCBasePlayerWeaponVData PluginWeapon::GetCBasePlayerWeaponVData()
153153 if (!this ->m_ptr )
154154 return GCBasePlayerWeaponVData (nullptr );
155155
156- return GCBasePlayerWeaponVData ((void *)(this ->m_ptr ->GetWeaponVData ()));
156+ return GCBasePlayerWeaponVData ((void *)(this ->m_ptr ->GetWeaponVData ()));
157157}
158158GCCSWeaponBaseVData PluginWeapon::GetCCSWeaponBaseVData ()
159159{
160160 if (!this ->m_ptr )
161161 return GCCSWeaponBaseVData (nullptr );
162162
163- return GCCSWeaponBaseVData ((void *)(this ->m_ptr ->GetWeaponVData ()));
163+ return GCCSWeaponBaseVData ((void *)(this ->m_ptr ->GetWeaponVData ()));
164164}
165165
166166void PluginWeapon::Drop ()
167167{
168- Player * player = g_playerManager->GetPlayer (m_playerId);
168+ Player* player = g_playerManager->GetPlayer (m_playerId);
169169 if (!player)
170170 return ;
171171
172- CCSPlayerPawn * pawn = player->GetPlayerPawn ();
172+ CCSPlayerPawn* pawn = player->GetPlayerPawn ();
173173 if (!pawn)
174174 return ;
175175
176- CPlayer_WeaponServices * weaponServices = pawn->m_pWeaponServices ();
176+ CPlayer_WeaponServices* weaponServices = pawn->m_pWeaponServices ();
177177 if (!weaponServices)
178178 return ;
179179
180- CCSPlayer_ItemServices * itemServices = pawn->m_pItemServices ();
180+ CCSPlayer_ItemServices* itemServices = pawn->m_pItemServices ();
181181 if (!itemServices)
182182 return ;
183183
@@ -189,19 +189,19 @@ void PluginWeapon::Drop()
189189}
190190void PluginWeapon::Remove ()
191191{
192- Player * player = g_playerManager->GetPlayer (m_playerId);
192+ Player* player = g_playerManager->GetPlayer (m_playerId);
193193 if (!player)
194194 return ;
195195
196- CCSPlayerPawn * pawn = player->GetPlayerPawn ();
196+ CCSPlayerPawn* pawn = player->GetPlayerPawn ();
197197 if (!pawn)
198198 return ;
199199
200- CPlayer_WeaponServices * weaponServices = pawn->m_pWeaponServices ();
200+ CPlayer_WeaponServices* weaponServices = pawn->m_pWeaponServices ();
201201 if (!weaponServices)
202202 return ;
203203
204- CCSPlayer_ItemServices * itemServices = pawn->m_pItemServices ();
204+ CCSPlayer_ItemServices* itemServices = pawn->m_pItemServices ();
205205 if (!itemServices)
206206 return ;
207207
@@ -214,18 +214,18 @@ void PluginWeapon::Remove()
214214 this ->m_ptr ->Despawn ();
215215}
216216
217- std::vector<uint16_t > paintkitsFallbackCheck = {1171 , 1170 , 1169 , 1164 , 1162 , 1161 , 1159 , 1175 , 1174 , 1167 , 1165 , 1168 , 1163 , 1160 , 1166 , 1173 };
217+ std::vector<uint16_t > paintkitsFallbackCheck = { 1171 , 1170 , 1169 , 1164 , 1162 , 1161 , 1159 , 1175 , 1174 , 1167 , 1165 , 1168 , 1163 , 1160 , 1166 , 1173 };
218218
219219void PluginWeapon::SetDefaultAttributes ()
220220{
221221 if (!this ->m_ptr )
222222 return ;
223223
224- Player * player = g_playerManager->GetPlayer (m_playerId);
224+ Player* player = g_playerManager->GetPlayer (m_playerId);
225225 if (!player)
226226 return ;
227227
228- CCSPlayerPawn * pawn = player->GetPlayerPawn ();
228+ CCSPlayerPawn* pawn = player->GetPlayerPawn ();
229229 if (!pawn)
230230 return ;
231231
@@ -241,43 +241,37 @@ void PluginWeapon::SetDefaultAttributes()
241241
242242 if (this ->m_ptr ->m_CBodyComponent () && this ->m_ptr ->m_CBodyComponent ()->m_pSceneNode ())
243243 {
244- CSkeletonInstance * skeleton = this ->m_ptr ->m_CBodyComponent ()->m_pSceneNode ()->GetSkeletonInstance ();
244+ CSkeletonInstance* skeleton = this ->m_ptr ->m_CBodyComponent ()->m_pSceneNode ()->GetSkeletonInstance ();
245245 if (skeleton)
246246 {
247- if (skeleton->m_modelState (). m_MeshGroupMask () != (legacy == true ? 2 : 1 ))
247+ if (skeleton->m_modelState -> m_MeshGroupMask () != (legacy == true ? 2 : 1 ))
248248 {
249- skeleton->m_modelState (). m_MeshGroupMask = (legacy == true ? 2 : 1 );
249+ skeleton->m_modelState -> m_MeshGroupMask = (legacy == true ? 2 : 1 );
250250 }
251251 }
252252 }
253253
254- CCSPlayer_ViewModelServices * viewmodelServices = pawn->m_pViewModelServices ();
254+ CCSPlayer_ViewModelServices* viewmodelServices = pawn->m_pViewModelServices ();
255255 if (!viewmodelServices)
256256 return ;
257257
258- CHandle<CBaseViewModel> * viewmodelHandles = viewmodelServices->m_hViewModel ();
258+ CHandle<CBaseViewModel>* viewmodelHandles = viewmodelServices->m_hViewModel ();
259259 if (!viewmodelHandles)
260260 return ;
261- if (!viewmodelHandles[0 ])
262- return ;
263- if (!viewmodelHandles[0 ].IsValid ())
264- return ;
265261
266- CBaseViewModel * viewmodel = viewmodelHandles[0 ]. Get () ;
262+ CBaseViewModel* viewmodel = viewmodelHandles[0 ];
267263
268264 if (!viewmodel)
269265 return ;
270266
271267 if (viewmodel->m_CBodyComponent () && viewmodel->m_CBodyComponent ()->m_pSceneNode ())
272268 {
273- CSkeletonInstance *viewmodelskeleton = viewmodel->m_CBodyComponent ()->m_pSceneNode ()->GetSkeletonInstance ();
274- if (viewmodelskeleton)
275- {
276- if (viewmodelskeleton->m_modelState ().m_MeshGroupMask () != (legacy == true ? 2 : 1 ))
269+ CSkeletonInstance* viewmodelskeleton = viewmodel->m_CBodyComponent ()->m_pSceneNode ()->GetSkeletonInstance ();
270+ if (viewmodelskeleton && viewmodelskeleton->m_modelState ())
271+ if (viewmodelskeleton->m_modelState ->m_MeshGroupMask () != (legacy == true ? 2 : 1 ))
277272 {
278- viewmodelskeleton->m_modelState (). m_MeshGroupMask = (legacy == true ? 2 : 1 );
273+ viewmodelskeleton->m_modelState -> m_MeshGroupMask = (legacy == true ? 2 : 1 );
279274 }
280- }
281275 }
282276
283277 viewmodel->m_CBodyComponent .StateUpdate ();
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