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update(playermanager): already connected? yeet it away
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src/server/player/manager.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -53,7 +53,7 @@ void PlayerManager::RegisterPlayer(CPlayerSlot slot, Player* player)
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int playerid = slot.Get();
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if (playerid < 0 || playerid >= GetMaxGameClients()) return;
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if (g_Players[playerid] != nullptr) return;
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if (g_Players[playerid] != nullptr) UnregisterPlayer(slot);
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g_Players[playerid] = player;
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playerMask |= (1ULL << playerid);

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