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Description
These two bugs are related to the Turn logic:
- Currently in sim, an Action Advance for multiple targets is handled each target at a time, going in order of the individual implementation's logic (e.g., Dance! Dance! Dance! goes through the list of characters in order of which they were added). This causes erroneus behavior when two targets (target 3 and target 4, where neither of them is taking the current turn) are tied at 0 AV and receive the AA from DDD, where target 4 now takes their next turn before target 3.
How it should work is that the turn order of the two targets is kept the same as before. - Additionally, in sim, Bronya's "AA" from Skill when targeted at target 4 – at the same situation of being tied at 0 AV with target 3 – does not make target 4 take turn before target 3, while it does ingame.
used config:
bronya_avtie.txt
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