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Update write once run anywhere graphic on homepage (#59)
Co-authored-by: James Riordon <jriordon@outofcontrol.ca>
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index.md

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@@ -63,20 +63,18 @@ description: Empowering real-time graphics developers with advanced language fea
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<div class="section pt-4">
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<div class="row">
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<div class="col-sm-12">
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<h3>Write Shaders Once, Run Anywhere
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<hr>
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</h3>
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<div class="col-sm-5">
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<p>
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The Slang compiler can generate code for a wide variety of targets: D3D12, Vulkan, Metal, D3D11,
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OpenGL, CUDA, WebGPU and even generate code to run on a CPU. For textual targets, such as Metal Shading
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Language (MSL) and CUDA, Slang produces readable code that preserves original identifier names, as
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well as the type and call structure, making it easier to debug.
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</p>
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</div>
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<div class="col-sm-7">
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<img class="img-fluid" src="{{ site.baseurl }}/images/write-once.webp" />
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<img class="img-fluid" src="{{ site.baseurl }}/images/write-once-run-anywhere-graphic.webp" />
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</div>
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</div>
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</div>

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