Skip to content

Commit 1a0998a

Browse files
committed
Fix typos
1 parent 40e6ab3 commit 1a0998a

File tree

1 file changed

+4
-2
lines changed

1 file changed

+4
-2
lines changed

_posts/2025-09-12-graphics-programming-conference-2025.md

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16,9 +16,11 @@ event_button_label: "Learn More"
1616
**Website**: <a href="https://graphicsprogrammingconference.com/" target="_blank">https://graphicsprogrammingconference.com/</a>
1717

1818

19-
In its second year, Graphics Programmaing Conference will have the latest advances in real-time rendering in games, interactive application and other new developments.
19+
In its second year, Graphics Programming Conference will have the latest advances in real-time rendering in games, interactive applications and other new developments.
2020

2121
**Wednesday, November 19th at 16:00**
22-
Slang Working Group Chair, Shannong Woods will be speaking on Slang, the open-source, cross-platform shading language hosted by Khronos Group. This presentation explores how Slang's modern features enable neural graphics techniques across diverse GPU platforms. We will examine Slang's key architectural advantages: its modular system for scalable shader development, built-in automatic differentiation capabilities, and seamless cross-platform compilation. We will explore Slang's automatic differentiation system, enabling gradient-based optimization without requiring external ML frameworks. By understanding Slang's language design and capabilities, graphics programmers can leverage its neural graphics features to build more sophisticated and performant shader systems, unlocking new possibilities in real-time rendering across all target platforms.
22+
23+
Slang Working Group Chair, Shannon Woods, will lead a session on Slang, the open-source, cross-platform shading language hosted by the Khronos Group.
24+
This presentation will explore how Slang's modern features enable neural graphics techniques across diverse GPU platforms. We will examine Slang's key architectural advantages: its modular system for scalable shader development, built-in automatic differentiation capabilities, and seamless cross-platform compilation. We will explore Slang's automatic differentiation system, enabling gradient-based optimization without requiring external ML frameworks. By understanding Slang's language design and capabilities, graphics programmers can leverage its neural graphics features to build more sophisticated and performant shader systems, unlocking new possibilities in real-time rendering across all target platforms.
2325

2426
<a class="btn btn-primary" href="https://graphicsprogrammingconference.com/" target="_blank">View the GPC2025 Website</a>

0 commit comments

Comments
 (0)