@@ -52,7 +52,7 @@ TEST(LoadProjectTest, EmptyProject)
5252 auto backdrop = stage->costumeAt (0 );
5353 ASSERT_EQ (backdrop->name (), " backdrop1" );
5454 ASSERT_FALSE (backdrop->id ().empty ());
55- ASSERT_EQ (backdrop->md5ext (), backdrop->id () + " .svg" );
55+ ASSERT_EQ (backdrop->fileName (), backdrop->id () + " .svg" );
5656 ASSERT_EQ (backdrop->dataFormat (), " svg" );
5757
5858 i++;
@@ -111,7 +111,7 @@ TEST(LoadProjectTest, LoadTestProject)
111111 auto sound = sprite1->soundAt (0 );
112112 ASSERT_EQ (sound->name (), " Meow" );
113113 ASSERT_FALSE (sound->id ().empty ());
114- ASSERT_EQ (sound->md5ext (), sound->id () + " .wav" );
114+ ASSERT_EQ (sound->fileName (), sound->id () + " .wav" );
115115 ASSERT_EQ (sound->dataFormat (), " wav" );
116116
117117 // Sprite1: variables
@@ -240,7 +240,7 @@ TEST(LoadProjectTest, LoadTestProject)
240240 sound = sprite2->soundAt (0 );
241241 ASSERT_EQ (sound->name (), " Pop" );
242242 ASSERT_FALSE (sound->id ().empty ());
243- ASSERT_EQ (sound->md5ext (), sound->id () + " .wav" );
243+ ASSERT_EQ (sound->fileName (), sound->id () + " .wav" );
244244 ASSERT_EQ (sound->dataFormat (), " wav" );
245245
246246 // Balloon1: variables
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