|
3 | 3 | #include <scratchcpp/broadcast.h> |
4 | 4 | #include <imageformatfactorymock.h> |
5 | 5 | #include <imageformatmock.h> |
| 6 | +#include <graphicseffectmock.h> |
6 | 7 |
|
7 | 8 | #include "../common.h" |
8 | 9 |
|
9 | 10 | using namespace libscratchcpp; |
10 | 11 |
|
11 | 12 | using ::testing::Return; |
| 13 | +using ::testing::_; |
| 14 | +using ::testing::SaveArg; |
12 | 15 |
|
13 | 16 | class CostumeTest : public testing::Test |
14 | 17 | { |
@@ -322,6 +325,86 @@ TEST_F(CostumeTest, ScaledBitmap) |
322 | 325 | ASSERT_EQ(bitmap[3][5], 1); |
323 | 326 | } |
324 | 327 |
|
| 328 | +TEST_F(CostumeTest, BitmapWithGraphicsEffects) |
| 329 | +{ |
| 330 | + EXPECT_CALL(*m_imageFormatFactory, createInstance()).WillOnce(Return(m_imageFormat)); |
| 331 | + EXPECT_CALL(*m_imageFormat, width()).Times(3).WillRepeatedly(Return(0)); |
| 332 | + EXPECT_CALL(*m_imageFormat, height()).Times(3).WillRepeatedly(Return(0)); |
| 333 | + Costume costume("costume1", "a", "test"); |
| 334 | + |
| 335 | + GraphicsEffectMock effect1, effect2; |
| 336 | + costume.setGraphicsEffect(&effect1, 54.12); |
| 337 | + costume.setGraphicsEffect(&effect2, -89.03); |
| 338 | + |
| 339 | + EXPECT_CALL(*m_imageFormat, width()).WillOnce(Return(4)); |
| 340 | + EXPECT_CALL(*m_imageFormat, height()).WillOnce(Return(3)); |
| 341 | + |
| 342 | + EXPECT_CALL(*m_imageFormat, colorAt(0, 0, 1.5)).WillOnce(Return(5)); |
| 343 | + EXPECT_CALL(*m_imageFormat, colorAt(1, 0, 1.5)).WillOnce(Return(5)); |
| 344 | + EXPECT_CALL(*m_imageFormat, colorAt(2, 0, 1.5)).WillOnce(Return(3)); |
| 345 | + EXPECT_CALL(*m_imageFormat, colorAt(3, 0, 1.5)).WillOnce(Return(8)); |
| 346 | + EXPECT_CALL(*m_imageFormat, colorAt(4, 0, 1.5)).WillOnce(Return(8)); |
| 347 | + EXPECT_CALL(*m_imageFormat, colorAt(5, 0, 1.5)).WillOnce(Return(1)); |
| 348 | + |
| 349 | + EXPECT_CALL(*m_imageFormat, colorAt(0, 1, 1.5)).WillOnce(Return(5)); |
| 350 | + EXPECT_CALL(*m_imageFormat, colorAt(1, 1, 1.5)).WillOnce(Return(5)); |
| 351 | + EXPECT_CALL(*m_imageFormat, colorAt(2, 1, 1.5)).WillOnce(Return(3)); |
| 352 | + EXPECT_CALL(*m_imageFormat, colorAt(3, 1, 1.5)).WillOnce(Return(8)); |
| 353 | + EXPECT_CALL(*m_imageFormat, colorAt(4, 1, 1.5)).WillOnce(Return(8)); |
| 354 | + EXPECT_CALL(*m_imageFormat, colorAt(5, 1, 1.5)).WillOnce(Return(1)); |
| 355 | + |
| 356 | + EXPECT_CALL(*m_imageFormat, colorAt(0, 2, 1.5)).WillOnce(Return(9)); |
| 357 | + EXPECT_CALL(*m_imageFormat, colorAt(1, 2, 1.5)).WillOnce(Return(9)); |
| 358 | + EXPECT_CALL(*m_imageFormat, colorAt(2, 2, 1.5)).WillOnce(Return(10)); |
| 359 | + EXPECT_CALL(*m_imageFormat, colorAt(3, 2, 1.5)).WillOnce(Return(5)); |
| 360 | + EXPECT_CALL(*m_imageFormat, colorAt(4, 2, 1.5)).WillOnce(Return(5)); |
| 361 | + EXPECT_CALL(*m_imageFormat, colorAt(5, 2, 1.5)).WillOnce(Return(8)); |
| 362 | + |
| 363 | + EXPECT_CALL(*m_imageFormat, colorAt(0, 3, 1.5)).WillOnce(Return(1)); |
| 364 | + EXPECT_CALL(*m_imageFormat, colorAt(1, 3, 1.5)).WillOnce(Return(1)); |
| 365 | + EXPECT_CALL(*m_imageFormat, colorAt(2, 3, 1.5)).WillOnce(Return(9)); |
| 366 | + EXPECT_CALL(*m_imageFormat, colorAt(3, 3, 1.5)).WillOnce(Return(4)); |
| 367 | + EXPECT_CALL(*m_imageFormat, colorAt(4, 3, 1.5)).WillOnce(Return(4)); |
| 368 | + EXPECT_CALL(*m_imageFormat, colorAt(5, 3, 1.5)).WillOnce(Return(8)); |
| 369 | + |
| 370 | + Rgb **bitmapPtr1, **bitmapPtr2; |
| 371 | + EXPECT_CALL(effect1, apply(_, 6, 4, 54.12)).WillOnce(SaveArg<0>(&bitmapPtr1)); |
| 372 | + EXPECT_CALL(effect2, apply(_, 6, 4, -89.03)).WillOnce(SaveArg<0>(&bitmapPtr2)); |
| 373 | + costume.setScale(1.5); |
| 374 | + |
| 375 | + auto bitmap = costume.bitmap(); |
| 376 | + ASSERT_TRUE(bitmap); |
| 377 | + ASSERT_EQ(bitmap, bitmapPtr1); |
| 378 | + ASSERT_EQ(bitmap, bitmapPtr2); |
| 379 | + ASSERT_EQ(bitmap[0][0], 5); |
| 380 | + ASSERT_EQ(bitmap[0][1], 5); |
| 381 | + ASSERT_EQ(bitmap[0][2], 3); |
| 382 | + ASSERT_EQ(bitmap[0][3], 8); |
| 383 | + ASSERT_EQ(bitmap[0][4], 8); |
| 384 | + ASSERT_EQ(bitmap[0][5], 1); |
| 385 | + |
| 386 | + ASSERT_EQ(bitmap[1][0], 5); |
| 387 | + ASSERT_EQ(bitmap[1][1], 5); |
| 388 | + ASSERT_EQ(bitmap[1][2], 3); |
| 389 | + ASSERT_EQ(bitmap[1][3], 8); |
| 390 | + ASSERT_EQ(bitmap[1][4], 8); |
| 391 | + ASSERT_EQ(bitmap[1][5], 1); |
| 392 | + |
| 393 | + ASSERT_EQ(bitmap[2][0], 9); |
| 394 | + ASSERT_EQ(bitmap[2][1], 9); |
| 395 | + ASSERT_EQ(bitmap[2][2], 10); |
| 396 | + ASSERT_EQ(bitmap[2][3], 5); |
| 397 | + ASSERT_EQ(bitmap[2][4], 5); |
| 398 | + ASSERT_EQ(bitmap[2][5], 8); |
| 399 | + |
| 400 | + ASSERT_EQ(bitmap[3][0], 1); |
| 401 | + ASSERT_EQ(bitmap[3][1], 1); |
| 402 | + ASSERT_EQ(bitmap[3][2], 9); |
| 403 | + ASSERT_EQ(bitmap[3][3], 4); |
| 404 | + ASSERT_EQ(bitmap[3][4], 4); |
| 405 | + ASSERT_EQ(bitmap[3][5], 8); |
| 406 | +} |
| 407 | + |
325 | 408 | TEST_F(CostumeTest, Broadcast) |
326 | 409 | { |
327 | 410 | Costume costume("costume1", "a", "svg"); |
|
0 commit comments