@@ -1746,7 +1746,7 @@ Game_Interpreter.requestImages = function(list){
17461746 switch ( command . code ) {
17471747 // Show Text
17481748 case 101 :
1749- if ( params [ 0 ] ) ImageManager . requestFace ( params [ 0 ] ) ;
1749+ ImageManager . requestFace ( params [ 0 ] ) ;
17501750 break ;
17511751
17521752 // Common Event
@@ -1759,8 +1759,8 @@ Game_Interpreter.requestImages = function(list){
17591759 case 129 :
17601760 var actor = $gameActors . actor ( params [ 0 ] ) ;
17611761 if ( actor && params [ 1 ] === 0 ) {
1762- var chara = actor . characterName ( ) ;
1763- if ( chara ) ImageManager . requestCharacter ( chara ) ;
1762+ var name = actor . characterName ( ) ;
1763+ ImageManager . requestCharacter ( name ) ;
17641764 }
17651765 break ;
17661766
@@ -1770,7 +1770,7 @@ Game_Interpreter.requestImages = function(list){
17701770 params [ 1 ] . list . forEach ( function ( command ) {
17711771 var params = command . parameters ;
17721772 if ( command . code === Game_Character . ROUTE_CHANGE_IMAGE ) {
1773- if ( params [ 0 ] ) ImageManager . requestCharacter ( params [ 0 ] ) ;
1773+ ImageManager . requestCharacter ( params [ 0 ] ) ;
17741774 }
17751775 } ) ;
17761776 }
@@ -1784,8 +1784,8 @@ Game_Interpreter.requestImages = function(list){
17841784 var name2 = animation . animation2Name ;
17851785 var hue1 = animation . animation1Hue ;
17861786 var hue2 = animation . animation2Hue ;
1787- if ( name1 ) ImageManager . requestAnimation ( name1 , hue1 ) ;
1788- if ( name2 ) ImageManager . requestAnimation ( name2 , hue2 ) ;
1787+ ImageManager . requestAnimation ( name1 , hue1 ) ;
1788+ ImageManager . requestAnimation ( name2 , hue2 ) ;
17891789 }
17901790 break ;
17911791
@@ -1794,48 +1794,50 @@ Game_Interpreter.requestImages = function(list){
17941794 if ( params [ 0 ] === 0 ) {
17951795 $gamePlayer . followers ( ) . forEach ( function ( follower ) {
17961796 var name = follower . characterName ( ) ;
1797- if ( name ) ImageManager . requestCharacter ( name ) ;
1797+ ImageManager . requestCharacter ( name ) ;
17981798 } ) ;
17991799 }
18001800 break ;
18011801
18021802 // Show Picture
18031803 case 231 :
1804- if ( params [ 1 ] ) ImageManager . requestPicture ( params [ 1 ] ) ;
1804+ ImageManager . requestPicture ( params [ 1 ] ) ;
18051805 break ;
18061806
18071807 // Change Tileset
18081808 case 282 :
18091809 var tileset = $dataTilesets [ params [ 0 ] ] ;
18101810 tileset . tilesetNames . forEach ( function ( tilesetName ) {
1811- if ( tilesetName ) ImageManager . requestTileset ( tilesetName ) ;
1811+ ImageManager . requestTileset ( tilesetName ) ;
18121812 } ) ;
18131813 break ;
18141814
18151815 // Change Battle Back
18161816 case 283 :
18171817 if ( $gameParty . inBattle ( ) ) {
1818- if ( params [ 0 ] ) ImageManager . requestBattleback1 ( params [ 0 ] ) ;
1819- if ( params [ 1 ] ) ImageManager . requestBattleback2 ( params [ 1 ] ) ;
1818+ ImageManager . requestBattleback1 ( params [ 0 ] ) ;
1819+ ImageManager . requestBattleback2 ( params [ 1 ] ) ;
18201820 }
18211821 break ;
18221822
18231823 // Change Parallax
18241824 case 284 :
1825- if ( ! $gameParty . inBattle ( ) && params [ 0 ] ) ImageManager . requestParallax ( params [ 0 ] ) ;
1825+ if ( ! $gameParty . inBattle ( ) ) {
1826+ ImageManager . requestParallax ( params [ 0 ] ) ;
1827+ }
18261828 break ;
18271829
18281830 // Change Actor Images
18291831 case 322 :
1830- if ( params [ 1 ] ) ImageManager . requestCharacter ( params [ 1 ] ) ;
1831- if ( params [ 3 ] ) ImageManager . requestFace ( params [ 3 ] ) ;
1832- if ( params [ 5 ] ) ImageManager . requestSvActor ( params [ 5 ] ) ;
1832+ ImageManager . requestCharacter ( params [ 1 ] ) ;
1833+ ImageManager . requestFace ( params [ 3 ] ) ;
1834+ ImageManager . requestSvActor ( params [ 5 ] ) ;
18331835 break ;
18341836
18351837 // Change Vehicle Image
18361838 case 323 :
18371839 var vehicle = $gameMap . vehicle ( params [ 0 ] ) ;
1838- if ( vehicle && params [ 1 ] ) {
1840+ if ( vehicle ) {
18391841 ImageManager . requestCharacter ( params [ 1 ] ) ;
18401842 }
18411843 break ;
@@ -1845,12 +1847,10 @@ Game_Interpreter.requestImages = function(list){
18451847 var enemy = $dataEnemies [ params [ 1 ] ] ;
18461848 var name = enemy . battlerName ;
18471849 var hue = enemy . battlerHue ;
1848- if ( name ) {
1849- if ( $gameSystem . isSideView ( ) ) {
1850- ImageManager . requestSvEnemy ( name , hue ) ;
1851- } else {
1852- ImageManager . requestEnemy ( name , hue ) ;
1853- }
1850+ if ( $gameSystem . isSideView ( ) ) {
1851+ ImageManager . requestSvEnemy ( name , hue ) ;
1852+ } else {
1853+ ImageManager . requestEnemy ( name , hue ) ;
18541854 }
18551855 break ;
18561856 }
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