|
| 1 | +/** |
| 2 | + * module Conversion |
| 3 | + * submodule Color Conversion |
| 4 | + * @for p5 |
| 5 | + * @requires core |
| 6 | + */ |
| 7 | + |
| 8 | +'use strict'; |
| 9 | + |
| 10 | +/** |
| 11 | + * Conversions adapted from <http://www.easyrgb.com/math.html>. |
| 12 | + * |
| 13 | + * In these functions, hue is always in the range [0,1); all other components |
| 14 | + * are in the range [0,1]. 'Brightness' and 'value' are used interchangeably. |
| 15 | + */ |
| 16 | + |
| 17 | +var p5 = require('../core/core'); |
| 18 | +var RGBA = []; // We will reuse this array whenever we convert to RGBA. |
| 19 | + |
| 20 | +p5.ColorConversion = {}; |
| 21 | + |
| 22 | +/** |
| 23 | + * Convert an HSBA array to HSLA. |
| 24 | + */ |
| 25 | +p5.ColorConversion._hsbaToHSLA = function(hsba) { |
| 26 | + var hue = hsba[0]; |
| 27 | + var sat = hsba[1]; |
| 28 | + var val = hsba[2]; |
| 29 | + |
| 30 | + // Calculate lightness. |
| 31 | + var li = (2 - sat) * val / 2; |
| 32 | + |
| 33 | + // Convert saturation. |
| 34 | + if (li !== 0) { |
| 35 | + if (li === 1) { |
| 36 | + sat = 0; |
| 37 | + } else if (li < 0.5) { |
| 38 | + sat = sat / (2 - sat); |
| 39 | + } else { |
| 40 | + sat = sat * val / (2 - li * 2); |
| 41 | + } |
| 42 | + } |
| 43 | + |
| 44 | + // Hue and alpha stay the same. |
| 45 | + return [hue, sat, li, hsba[3]]; |
| 46 | +}; |
| 47 | + |
| 48 | +/** |
| 49 | + * Convert an HSBA array to RGBA. |
| 50 | + */ |
| 51 | +p5.ColorConversion._hsbaToRGBA = function(hsba) { |
| 52 | + var hue = hsba[0] * 6; // We will split hue into 6 sectors. |
| 53 | + var sat = hsba[1]; |
| 54 | + var val = hsba[2]; |
| 55 | + |
| 56 | + RGBA.length = 0; // Clear persistent RGBA array. |
| 57 | + |
| 58 | + if (sat === 0) { |
| 59 | + RGBA = [val, val, val, hsba[3]]; // Return early if grayscale. |
| 60 | + } else { |
| 61 | + var sector = Math.floor(hue); |
| 62 | + var tint1 = val * (1 - sat); |
| 63 | + var tint2 = val * (1 - sat * (hue - sector)); |
| 64 | + var tint3 = val * (1 - sat * (1 + sector - hue)); |
| 65 | + var red, green, blue; |
| 66 | + if (sector === 0) { // Red to yellow. |
| 67 | + red = val; |
| 68 | + green = tint3; |
| 69 | + blue = tint1; |
| 70 | + } else if (sector === 1) { // Yellow to green. |
| 71 | + red = tint2; |
| 72 | + green = val; |
| 73 | + blue = tint1; |
| 74 | + } else if (sector === 2) { // Green to cyan. |
| 75 | + red = tint1; |
| 76 | + green = val; |
| 77 | + blue = tint3; |
| 78 | + } else if (sector === 3) { // Cyan to blue. |
| 79 | + red = tint1; |
| 80 | + green = tint2; |
| 81 | + blue = val; |
| 82 | + } else if (sector === 4) { // Blue to magenta. |
| 83 | + red = tint3; |
| 84 | + green = tint1; |
| 85 | + blue = val; |
| 86 | + } else { // Magenta to red. |
| 87 | + red = val; |
| 88 | + green = tint1; |
| 89 | + blue = tint2; |
| 90 | + } |
| 91 | + RGBA = [red, green, blue, hsba[3]]; |
| 92 | + } |
| 93 | + |
| 94 | + return RGBA; |
| 95 | +}; |
| 96 | + |
| 97 | +/** |
| 98 | + * Convert an HSLA array to HSBA. |
| 99 | + */ |
| 100 | +p5.ColorConversion._hslaToHSBA = function(hsla) { |
| 101 | + var hue = hsla[0]; |
| 102 | + var sat = hsla[1]; |
| 103 | + var li = hsla[2]; |
| 104 | + |
| 105 | + // Calculate brightness. |
| 106 | + var val; |
| 107 | + if (li < 0.5) { |
| 108 | + val = (1 + sat) * li; |
| 109 | + } else { |
| 110 | + val = li + sat - li * sat; |
| 111 | + } |
| 112 | + |
| 113 | + // Convert saturation. |
| 114 | + sat = 2 * (val - li) / val; |
| 115 | + |
| 116 | + // Hue and alpha stay the same. |
| 117 | + return [hue, sat, val, hsla[3]]; |
| 118 | +}; |
| 119 | + |
| 120 | +/** |
| 121 | + * Convert an HSLA array to RGBA. |
| 122 | + * |
| 123 | + * We need to change basis from HSLA to something that can be more easily be |
| 124 | + * projected onto RGBA. We will choose hue and brightness as our first two |
| 125 | + * components, and pick a convenient third one ('zest') so that we don't need |
| 126 | + * to calculate formal HSBA saturation. |
| 127 | + */ |
| 128 | +p5.ColorConversion._hslaToRGBA = function(hsla){ |
| 129 | + var hue = hsla[0] * 6; // We will split hue into 6 sectors. |
| 130 | + var sat = hsla[1]; |
| 131 | + var li = hsla[2]; |
| 132 | + |
| 133 | + RGBA.length = 0; // Clear persistent RGBA array. |
| 134 | + |
| 135 | + if (sat === 0) { |
| 136 | + RGBA = [li, li, li, hsla[3]]; // Return early if grayscale. |
| 137 | + } else { |
| 138 | + |
| 139 | + // Calculate brightness. |
| 140 | + var val; |
| 141 | + if (li < 0.5) { |
| 142 | + val = (1 + sat) * li; |
| 143 | + } else { |
| 144 | + val = li + sat - li * sat; |
| 145 | + } |
| 146 | + |
| 147 | + // Define zest. |
| 148 | + var zest = 2 * li - val; |
| 149 | + |
| 150 | + // Implement projection (project onto green by default). |
| 151 | + var hzvToRGB = function(hue, zest, val) { |
| 152 | + if (hue < 0) { // Hue must wrap to allow projection onto red and blue. |
| 153 | + hue += 6; |
| 154 | + } else if (hue >= 6) { |
| 155 | + hue -= 6; |
| 156 | + } |
| 157 | + if (hue < 1) { // Red to yellow (increasing green). |
| 158 | + return (zest + (val - zest) * hue); |
| 159 | + } else if (hue < 3) { // Yellow to cyan (greatest green). |
| 160 | + return val; |
| 161 | + } else if (hue < 4) { // Cyan to blue (decreasing green). |
| 162 | + return (zest + (val - zest) * (4 - hue)); |
| 163 | + } else { // Blue to red (least green). |
| 164 | + return zest; |
| 165 | + } |
| 166 | + }; |
| 167 | + |
| 168 | + // Perform projections, offsetting hue as necessary. |
| 169 | + RGBA = [hzvToRGB(hue + 2, zest, val), |
| 170 | + hzvToRGB(hue , zest, val), |
| 171 | + hzvToRGB(hue - 2, zest, val), |
| 172 | + hsla[3]]; |
| 173 | + } |
| 174 | + |
| 175 | + return RGBA; |
| 176 | +}; |
| 177 | + |
| 178 | +/** |
| 179 | + * Convert an RGBA array to HSBA. |
| 180 | + */ |
| 181 | +p5.ColorConversion._rgbaToHSBA = function(rgba) { |
| 182 | + var red = rgba[0]; |
| 183 | + var green = rgba[1]; |
| 184 | + var blue = rgba[2]; |
| 185 | + |
| 186 | + var val = Math.max(red, green, blue); |
| 187 | + var chroma = val - Math.min(red, green, blue); |
| 188 | + |
| 189 | + var hue, sat; |
| 190 | + if (chroma === 0) { // Return early if grayscale. |
| 191 | + hue = 0; |
| 192 | + sat = 0; |
| 193 | + } |
| 194 | + else { |
| 195 | + sat = chroma / val; |
| 196 | + if (red === val) { // Magenta to yellow. |
| 197 | + hue = (green - blue) / chroma; |
| 198 | + } else if (green === val) { // Yellow to cyan. |
| 199 | + hue = 2 + (blue - red) / chroma; |
| 200 | + } else if (blue === val) { // Cyan to magenta. |
| 201 | + hue = 4 + (red - green) / chroma; |
| 202 | + } |
| 203 | + if (hue < 0) { // Confine hue to the interval [0, 1). |
| 204 | + hue += 6; |
| 205 | + } else if (hue >= 6) { |
| 206 | + hue -= 6; |
| 207 | + } |
| 208 | + } |
| 209 | + |
| 210 | + return [hue / 6, sat, val, rgba[3]]; |
| 211 | +}; |
| 212 | + |
| 213 | +/** |
| 214 | + * Convert an RGBA array to HSLA. |
| 215 | + */ |
| 216 | +p5.ColorConversion._rgbaToHSLA = function(rgba) { |
| 217 | + var red = rgba[0]; |
| 218 | + var green = rgba[1]; |
| 219 | + var blue = rgba[2]; |
| 220 | + |
| 221 | + var val = Math.max(red, green, blue); |
| 222 | + var min = Math.min(red, green, blue); |
| 223 | + var li = val + min; // We will halve this later. |
| 224 | + var chroma = val - min; |
| 225 | + |
| 226 | + var hue, sat; |
| 227 | + if (chroma === 0) { // Return early if grayscale. |
| 228 | + hue = 0; |
| 229 | + sat = 0; |
| 230 | + } else { |
| 231 | + if (li < 1) { |
| 232 | + sat = chroma / li; |
| 233 | + } else { |
| 234 | + sat = chroma / (2 - chroma); |
| 235 | + } |
| 236 | + if (red === val) { // Magenta to yellow. |
| 237 | + hue = (green - blue) / chroma; |
| 238 | + } else if (green === val) { // Yellow to cyan. |
| 239 | + hue = 2 + (blue - red) / chroma; |
| 240 | + } else if (blue === val) { // Cyan to magenta. |
| 241 | + hue = 4 + (red - green) / chroma; |
| 242 | + } |
| 243 | + if (hue < 0) { // Confine hue to the interval [0, 1). |
| 244 | + hue += 6; |
| 245 | + } else if (hue >= 6) { |
| 246 | + hue -= 6; |
| 247 | + } |
| 248 | + } |
| 249 | + |
| 250 | + return [hue / 6, sat, li / 2, rgba[3]]; |
| 251 | +}; |
| 252 | + |
| 253 | +module.exports = p5.ColorConversion; |
0 commit comments