@@ -1917,18 +1917,18 @@ p5.prototype.texture = function (tex) {
19171917 * to the pixel at coordinates `(u, v)` within an image. For example, the
19181918 * corners of a rectangular image are mapped to the corners of a rectangle by default:
19191919 *
1920- * <code>
1920+ * ```js
19211921 * // Apply the image as a texture.
19221922 * texture(img);
19231923 *
19241924 * // Draw the rectangle.
19251925 * rect(0, 0, 30, 50);
1926- * </code>
1926+ * ```
19271927 *
19281928 * If the image in the code snippet above has dimensions of 300 x 500 pixels,
19291929 * the same result could be achieved as follows:
19301930 *
1931- * <code>
1931+ * ```js
19321932 * // Apply the image as a texture.
19331933 * texture(img);
19341934 *
@@ -1952,7 +1952,7 @@ p5.prototype.texture = function (tex) {
19521952 * vertex(0, 50, 0, 0, 500);
19531953 *
19541954 * endShape();
1955- * </code>
1955+ * ```
19561956 *
19571957 * `textureMode()` changes the coordinate system for uv coordinates.
19581958 *
@@ -1962,7 +1962,7 @@ p5.prototype.texture = function (tex) {
19621962 * be helpful for using the same code for multiple images of different sizes.
19631963 * For example, the code snippet above could be rewritten as follows:
19641964 *
1965- * <code>
1965+ * ```js
19661966 * // Set the texture mode to use normalized coordinates.
19671967 * textureMode(NORMAL);
19681968 *
@@ -1989,7 +1989,7 @@ p5.prototype.texture = function (tex) {
19891989 * vertex(0, 50, 0, 0, 1);
19901990 *
19911991 * endShape();
1992- * </code>
1992+ * ```
19931993 *
19941994 * By default, `mode` is `IMAGE`, which scales uv coordinates to the
19951995 * dimensions of the image. Calling `textureMode(IMAGE)` applies the default.
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