@@ -216,7 +216,7 @@ p5.prototype.freeGeometry = function(geometry) {
216216 * 3d red and green gradient.
217217 * rotating view of a multi-colored cylinder with concave sides.
218218 */
219- p5 . prototype . plane = function (
219+ p5 . prototype . plane = function (
220220 width = 50 ,
221221 height = width ,
222222 detailX = 1 ,
@@ -289,7 +289,7 @@ p5.prototype.plane = function (
289289 * </code>
290290 * </div>
291291 */
292- p5 . prototype . box = function ( width , height , depth , detailX , detailY ) {
292+ p5 . prototype . box = function ( width , height , depth , detailX , detailY ) {
293293 this . _assert3d ( 'box' ) ;
294294 p5 . _validateParameters ( 'box' , arguments ) ;
295295 if ( typeof width === 'undefined' ) {
@@ -453,7 +453,7 @@ p5.prototype.box = function (width, height, depth, detailX, detailY) {
453453 * </code>
454454 * </div>
455455 */
456- p5 . prototype . sphere = function ( radius = 50 , detailX = 24 , detailY = 16 ) {
456+ p5 . prototype . sphere = function ( radius = 50 , detailX = 24 , detailY = 16 ) {
457457 this . _assert3d ( 'sphere' ) ;
458458 p5 . _validateParameters ( 'sphere' , arguments ) ;
459459
@@ -663,7 +663,7 @@ const _truncatedCone = function(
663663 * </code>
664664 * </div>
665665 */
666- p5 . prototype . cylinder = function (
666+ p5 . prototype . cylinder = function (
667667 radius = 50 ,
668668 height = radius ,
669669 detailX = 24 ,
@@ -787,7 +787,7 @@ p5.prototype.cylinder = function (
787787 * </code>
788788 * </div>
789789 */
790- p5 . prototype . cone = function (
790+ p5 . prototype . cone = function (
791791 radius = 50 ,
792792 height = radius ,
793793 detailX = 24 ,
@@ -899,7 +899,7 @@ p5.prototype.cone = function (
899899 * </code>
900900 * </div>
901901 */
902- p5 . prototype . ellipsoid = function (
902+ p5 . prototype . ellipsoid = function (
903903 radiusX = 50 ,
904904 radiusY = radiusX ,
905905 radiusZ = radiusX ,
@@ -1148,7 +1148,7 @@ p5.prototype.torus = function(radius, tubeRadius, detailX, detailY) {
11481148 * </code>
11491149 * </div>
11501150 */
1151- p5 . RendererGL . prototype . point = function ( x , y , z = 0 ) {
1151+ p5 . RendererGL . prototype . point = function ( x , y , z = 0 ) {
11521152
11531153 const _vertex = [ ] ;
11541154 _vertex . push ( new p5 . Vector ( x , y , z ) ) ;
@@ -1157,7 +1157,7 @@ p5.RendererGL.prototype.point = function (x, y, z = 0) {
11571157 return this ;
11581158} ;
11591159
1160- p5 . RendererGL . prototype . triangle = function ( args ) {
1160+ p5 . RendererGL . prototype . triangle = function ( args ) {
11611161 const x1 = args [ 0 ] ,
11621162 y1 = args [ 1 ] ;
11631163 const x2 = args [ 2 ] ,
@@ -1210,7 +1210,7 @@ p5.RendererGL.prototype.triangle = function (args) {
12101210 return this ;
12111211} ;
12121212
1213- p5 . RendererGL . prototype . ellipse = function ( args ) {
1213+ p5 . RendererGL . prototype . ellipse = function ( args ) {
12141214 this . arc (
12151215 args [ 0 ] ,
12161216 args [ 1 ] ,
@@ -1223,7 +1223,7 @@ p5.RendererGL.prototype.ellipse = function (args) {
12231223 ) ;
12241224} ;
12251225
1226- p5 . RendererGL . prototype . arc = function ( ...args ) {
1226+ p5 . RendererGL . prototype . arc = function ( ...args ) {
12271227 const x = args [ 0 ] ;
12281228 const y = args [ 1 ] ;
12291229 const width = args [ 2 ] ;
@@ -1340,7 +1340,7 @@ p5.RendererGL.prototype.arc = function (...args) {
13401340 return this ;
13411341} ;
13421342
1343- p5 . RendererGL . prototype . rect = function ( args ) {
1343+ p5 . RendererGL . prototype . rect = function ( args ) {
13441344 const x = args [ 0 ] ;
13451345 const y = args [ 1 ] ;
13461346 const width = args [ 2 ] ;
0 commit comments