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contributor_docs/project_wrapups/aryan_koundal_gsoc_2023.md

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## Overview
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In p5.js, there are two render modes: P2D (default renderer) and WebGL. WEBGL
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enables the user to draw in 3D. There are many ways to implement lightning.
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Currently, p5js has implemented 8. To add lightning to a 3D object, one can
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enables the user to draw in 3D. There are many ways to implement lighting.
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Currently, p5js has implemented 8. To add lighting to a 3D object, one can
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use these functionalities. But there is another technique to light objects,
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not by direct light, but using the surrounding environment as a single light
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source, which we call Image-Based Lightning.
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This project aims to add lightning to a 3D object, using the surrounding
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source, which we call Image-Based lighting.
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This project aims to add lighting to a 3D object, using the surrounding
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environment as a single light source, which is generally called Image-Based
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Lightning. In simple words, one can very quickly drop in an image from real
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lighting. In simple words, one can very quickly drop in an image from real
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life to use as surrounding lights, rather than continuously tweaking the colors
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and positions of ambient, point, etc lights.
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