@@ -73,32 +73,32 @@ function matrix(p5, fn) {
7373 *
7474 * // Create a 4x4 identity matrix
7575 * const matrix = new p5.Matrix(4);
76- * console.log("Original p5.Matrix:", matrix.matrix);
76+ * console.log("Original p5.Matrix:", matrix.matrix.toString()); // Output: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
7777 *
7878 * // Add two matrices
7979 * const matrix1 = new p5.Matrix([1, 2, 3, 4, 5, 6, 7, 8, 9]);
8080 * const matrix2 = new p5.Matrix([9, 8, 7, 6, 5, 4, 3, 2, 1]);
8181 * matrix1.add(matrix2);
82- * console.log("After Addition:", matrix1.matrix); // Output: [10, 10, 10, 10, 10, 10, 10, 10, 10]
82+ * console.log("After Addition:", matrix1.matrix.toString() ); // Output: [10, 10, 10, 10, 10, 10, 10, 10, 10]
8383 *
8484 * // Reset the matrix to an identity matrix
8585 * matrix.reset();
86- * console.log("Reset p5.Matrix:", matrix.matrix);
86+ * console.log("Reset p5.Matrix:", matrix.matrix.toString()); // [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
8787 *
8888 * // Apply a scaling transformation
8989 * matrix.scale(2, 2, 2);
90- * console.log("Scaled p5.Matrix:", matrix.matrix);
90+ * console.log("Scaled p5.Matrix:", matrix.matrix.toString()); // [2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1]
9191 *
9292 * // Apply a rotation around the X-axis
9393 * matrix.rotate4x4(Math.PI / 4, 1, 0, 0);
94- * console.log("Rotated p5.Matrix (X-axis):", matrix.matrix);
94+ * console.log("Rotated p5.Matrix (X-axis):", matrix.matrix.toString()); // [2, 0, 0, 0, 0, 1.4142135381698608, 1.4142135381698608, 0, 0, -1.4142135381698608, 1.4142135381698608, 0, 0, 0, 0, 1]
9595 *
9696 * // Apply a perspective transformation
9797 * matrix.perspective(Math.PI / 4, 1, 0.1, 100);
98- * console.log("Perspective p5.Matrix:", matrix.matrix);
98+ * console.log("Perspective p5.Matrix:", matrix.matrix.toString());// [2.4142136573791504, 0, 0, 0, 0, 2.4142136573791504, 0, 0, 0, 0, -1.0020020008087158, -1, 0, 0, -0.20020020008087158, 0]
9999 *
100100 * // Multiply a vector by the matrix
101- * const vector = new Vector(1, 2, 3);
101+ * const vector = new p5. Vector(1, 2, 3);
102102 * const transformedVector = matrix.multiplyPoint(vector);
103103 * console.log("Transformed Vector:", transformedVector.toString());
104104 * }
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