@@ -23,14 +23,14 @@ function matrix(p5, fn) {
2323 * @param {Array } [mat4] column-major array literal of our 4×4 matrix
2424 * @example
2525 * // Creating a 3x3 matrix from an array using column major arrangement
26- * const matrix = new Matrix([1, 2, 3, 4, 5, 6, 7, 8, 9]);
26+ * const matrix = new p5. Matrix([1, 2, 3, 4, 5, 6, 7, 8, 9]);
2727 *
2828 * // Creating a 4x4 identity matrix
29- * const identityMatrix = new Matrix(4);
29+ * const identityMatrix = new p5. Matrix(4);
3030 *
3131 * // Adding two matrices
32- * const matrix1 = new Matrix([1, 2, 3, 4, 5, 6, 7, 8, 9]);
33- * const matrix2 = new Matrix([9, 8, 7, 6, 5, 4, 3, 2, 1]);
32+ * const matrix1 = new p5. Matrix([1, 2, 3, 4, 5, 6, 7, 8, 9]);
33+ * const matrix2 = new p5. Matrix([9, 8, 7, 6, 5, 4, 3, 2, 1]);
3434 * matrix1.add(matrix2); // matrix1 is now [10, 10, 10, 10, 10, 10, 10, 10, 10]
3535 *
3636 * // Setting an element in the matrix
@@ -72,30 +72,30 @@ function matrix(p5, fn) {
7272 * function setup() {
7373 *
7474 * // Create a 4x4 identity matrix
75- * const matrix = new Matrix(4);
76- * console.log("Original Matrix:", matrix.matrix);
75+ * const matrix = new p5. Matrix(4);
76+ * console.log("Original p5. Matrix:", matrix.matrix);
7777 *
7878 * // Add two matrices
79- * const matrix1 = new Matrix([1, 2, 3, 4, 5, 6, 7, 8, 9]);
80- * const matrix2 = new Matrix([9, 8, 7, 6, 5, 4, 3, 2, 1]);
79+ * const matrix1 = new p5. Matrix([1, 2, 3, 4, 5, 6, 7, 8, 9]);
80+ * const matrix2 = new p5. Matrix([9, 8, 7, 6, 5, 4, 3, 2, 1]);
8181 * matrix1.add(matrix2);
8282 * console.log("After Addition:", matrix1.matrix); // Output: [10, 10, 10, 10, 10, 10, 10, 10, 10]
8383 *
8484 * // Reset the matrix to an identity matrix
8585 * matrix.reset();
86- * console.log("Reset Matrix:", matrix.matrix);
86+ * console.log("Reset p5. Matrix:", matrix.matrix);
8787 *
8888 * // Apply a scaling transformation
8989 * matrix.scale(2, 2, 2);
90- * console.log("Scaled Matrix:", matrix.matrix);
90+ * console.log("Scaled p5. Matrix:", matrix.matrix);
9191 *
9292 * // Apply a rotation around the X-axis
9393 * matrix.rotate4x4(Math.PI / 4, 1, 0, 0);
94- * console.log("Rotated Matrix (X-axis):", matrix.matrix);
94+ * console.log("Rotated p5. Matrix (X-axis):", matrix.matrix);
9595 *
9696 * // Apply a perspective transformation
9797 * matrix.perspective(Math.PI / 4, 1, 0.1, 100);
98- * console.log("Perspective Matrix:", matrix.matrix);
98+ * console.log("Perspective p5. Matrix:", matrix.matrix);
9999 *
100100 * // Multiply a vector by the matrix
101101 * const vector = new Vector(1, 2, 3);
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