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Update p5.RendererGL.js
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src/webgl/p5.RendererGL.js

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@@ -1158,6 +1158,7 @@ p5.RendererGL = class RendererGL extends p5.Renderer {
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pg._pInst.blendMode(constants.BLEND);
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this.clear();
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this._pInst.push();
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this.filterCamera._resize();
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this._pInst.setCamera(this.filterCamera);
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this._pInst.resetMatrix();
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this._pInst.image(pg, -this.width / 2, -this.height / 2,

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