Version
Description
Phaser.Display.Color.GetColor32() can output negative numbers (for 127 < alpha ≤ 255), but Phaser.Display.Color.ColorToRGBA() and Phaser.Display.Color.IntegerToRGB() treat input ≤ 0xffffff as 24-bit, ignoring alpha.
Example Test Code
const alpha = 128;
const color32 = Phaser.Display.Color.GetColor32(0, 0, 0, alpha);
const rgb = Phaser.Display.Color.IntegerToRGB(color32);
const rgba = Phaser.Display.Color.ColorToRGBA(color32);
console.assert(rgb.a === alpha, `rgb.a should be ${alpha} not ${rgb.a}`);
// "Assertion failed: rgb.a should be 128 not 255"
console.assert(rgba.a === alpha, `rgba.a should be ${alpha} not ${rgba.a}`);
// "Assertion failed: rgba.a should be 128 not 255"
Additional Information
Can be "fixed" with GetColor32() >>> 0.
Version
Description
Phaser.Display.Color.GetColor32()can output negative numbers (for 127 < alpha ≤ 255), butPhaser.Display.Color.ColorToRGBA()andPhaser.Display.Color.IntegerToRGB()treat input ≤ 0xffffff as 24-bit, ignoring alpha.Example Test Code
Additional Information
Can be "fixed" with
GetColor32() >>> 0.