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[set]sqlmacro4.sql
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199 lines (196 loc) · 7.03 KB
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-- tab = gameofset4_predicate macro
create or replace function gameofset4_predicate
( col_in in dbms_tf.columns_t )
return varchar2 sql_macro( scalar ) is
lsql varchar2(32767);
begin
lsql := '
( case
when ( ( c1.' || col_in( 1 ) || ' = c2.' || col_in( 1 ) || '
and c2.' || col_in( 1 ) || ' = c3.' || col_in( 1 ) || '
and c3.' || col_in( 1 ) || ' = c4.' || col_in( 1 ) || '
)
or ( c1.' || col_in( 1 ) || ' <> c2.' || col_in( 1 ) || '
and c1.' || col_in( 1 ) || ' <> c3.' || col_in( 1 ) || '
and c1.' || col_in( 1 ) || ' <> c4.' || col_in( 1 ) || '
and c2.' || col_in( 1 ) || ' <> c3.' || col_in( 1 ) || '
and c2.' || col_in( 1 ) || ' <> c4.' || col_in( 1 ) || '
and c3.' || col_in( 1 ) || ' <> c4.' || col_in( 1 ) || '
)
) then 1
else 0
end
)';
dbms_output.put_line( lsql );
return lsql;
end;
/
-- tab = puzzle+solution [failes]
with symbols as
( select 'oval' symbol from dual
union all select 'squiggle' from dual
union all select 'diamond' from dual
union all select 'square' from dual -- fourth symbol
)
, colors as
( select 'green' color from dual
union all select 'purple' from dual
union all select 'red' from dual
union all select 'yellow' from dual -- fourth color
)
, shadings as
( select 'filled' shading from dual
union all select 'striped' from dual
union all select 'open' from dual
union all select 'dotted' from dual -- fourth shading
)
, numbers as
( select 1 quantity from dual
union all select 2 from dual
union all select 3 from dual
union all select 4 from dual -- fourth quantity
)
, deck as
(select symbol, color, shading, quantity
from symbols
cross join colors
cross join shadings
cross join numbers
)
, puzzle as
(select rownum as cardno, symbol, color
, shading , quantity
from (select *
from deck
order by dbms_random.value
)
-- increase this number to increase the number of sets present
where rownum <= 20
)
, solution as
(select c1.symbol as symbol1
, c1.color as color1
, c1.shading as shading1
, c1.quantity as quantity1
, c2.symbol as symbol2
, c2.color as color2
, c2.shading as shading2
, c2.quantity as quantity2
, c3.symbol as symbol3
, c3.color as color3
, c3.shading as shading3
, c3.quantity as quantity3
, c4.symbol as symbol4
, c4.color as color4
, c4.shading as shading4
, c4.quantity as quantity4
from puzzle c1
join puzzle c2
on c1.cardno < c2.cardno
join puzzle c3
on c2.cardno < c3.cardno
join puzzle c4
on c3.cardno < c4.cardno
where 1=1
and gameofset4_predicate( columns( symbol ) ) = 1
and gameofset4_predicate( columns( color ) ) = 1
and gameofset4_predicate( columns( shading ) ) = 1
and gameofset4_predicate( columns( quantity ) ) = 1
)
select 'puzzle'
, puzzle.symbol as symbol1, puzzle.color as color1
, puzzle.shading as shading1, puzzle.quantity as quantity1
, null as symbol2, null as color2
, null as shading2, null as quantity2
, null as symbol3, null as color3
, null as shading3, null as quantity3
, null as symbol4, null as color4
, null as shading4, null as quantity4
from puzzle
union all
select 'solution' as what
, symbol1, color1
, shading1, quantity1
, symbol2, color2
, shading2, quantity2
, symbol3, color3
, shading3, quantity3
, symbol4, color4
, shading4, quantity4
from solution
/
-- tab = puzzle+solution
with symbols as
( select 'oval' symbol from dual
union all select 'squiggle' from dual
union all select 'diamond' from dual
union all select 'square' from dual -- fourth symbol
)
, colors as
( select 'green' color from dual
union all select 'purple' from dual
union all select 'red' from dual
union all select 'yellow' from dual -- fourth color
)
, shadings as
( select 'filled' shading from dual
union all select 'striped' from dual
union all select 'open' from dual
union all select 'dotted' from dual -- fourth shading
)
, numbers as
( select 1 quantity from dual
union all select 2 from dual
union all select 3 from dual
union all select 4 from dual -- fourth quantity
)
, deck as
(select symbol, color, shading, quantity
from symbols
cross join colors
cross join shadings
cross join numbers
)
, puzzle as
(select rownum as cardno, symbol, color
, shading , quantity
from (select *
from deck
order by dbms_random.value
)
-- increase this number to increase the number of sets present
where rownum <= 20
)
select 'puzzle' as what
, symbol as symbol1 , color as color1
, shading as shading1, quantity as quantity1
, null as symbol2 , null as color2
, null as shading2, null as quantity2
, null as symbol3 , null as color3
, null as shading3, null as quantity3
, null as symbol4 , null as color4
, null as shading4, null as quantity4
from puzzle
union all
select 'solution' as what
, c1.symbol as symbol1 , c1.color as color1
, c1.shading as shading1, c1.quantity as quantity1
, c2.symbol as symbol2 , c2.color as color2
, c2.shading as shading2, c2.quantity as quantity2
, c3.symbol as symbol3 , c3.color as color3
, c3.shading as shading3, c3.quantity as quantity3
, c4.symbol as symbol4 , c4.color as color4
, c4.shading as shading4, c4.quantity as quantity4
from puzzle c1
join puzzle c2
on c1.cardno < c2.cardno
join puzzle c3
on c2.cardno < c3.cardno
join puzzle c4
on c3.cardno < c4.cardno
where 1=1
and gameofset4_predicate( columns( symbol ) ) = 1
and gameofset4_predicate( columns( color ) ) = 1
and gameofset4_predicate( columns( shading ) ) = 1
and gameofset4_predicate( columns( quantity ) ) = 1
/