You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The input HUD angle element (available under the tas preset) calculates its values from the player's in-game rotations instead of monitoring the raw inputs. As such, whenever the player gets rotated, SAR picks it up as human input, even if the player hasn't moved their mouse/joystick/gyro device.
Similarly, when the player's view angles are partially or completely locked (like when using the Reset Camera action), SAR erroneously shows no inputs on one or both axes.
Accidentally discovered in this thread in the P2SR Discord server.
Steps to reproduce
sar_ihud 1
sar_ihud_preset tas
play sp_a1_wakeup,
use the Reset Camera action via Steam Input, or
use the Spin 180° action via Steam Input
Workarounds
sar_ihud 0
Repro clip
sar_ihud_repro_2_v1.mp4
Slowed down 20x¹
sar_ihud_repro_3_v1.mp4
_____
¹ Your browser might have issues playing this one. It's the same video bitstream, just slowed down 20x.
Description
The input HUD angle element (available under the
taspreset) calculates its values from the player's in-game rotations instead of monitoring the raw inputs. As such, whenever the player gets rotated, SAR picks it up as human input, even if the player hasn't moved their mouse/joystick/gyro device.Similarly, when the player's view angles are partially or completely locked (like when using the Reset Camera action), SAR erroneously shows no inputs on one or both axes.
Accidentally discovered in this thread in the P2SR Discord server.
Steps to reproduce
sar_ihud 1sar_ihud_preset tassp_a1_wakeup,Workarounds
sar_ihud 0Repro clip
sar_ihud_repro_2_v1.mp4
Slowed down 20x¹
sar_ihud_repro_3_v1.mp4
_____
¹ Your browser might have issues playing this one. It's the same video bitstream, just slowed down 20x.