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Automatic merge of T1.5.1-757-gef6c1a8c8 and 16 pull requests
- Pull request #570 at 3539862: Experimental glTF 2.0 support with PBR lighting
- Pull request #839 at d00beb9: First phase of https://blueprints.launchpad.net/or/+spec/additional-cruise-control-parameters
- Pull request #874 at f8dbeab: Dynamic brake controller refactoring
- Pull request #875 at 43bf33e: Bug fix for https://bugs.launchpad.net/or/+bug/2036346 Player train switching doesn't work with 3D cabs
- Pull request #876 at f92de76: docs: add source for documents previously on website to source Documentation folder
- Pull request #882 at a055bca: Blueprint/train car operations UI window
- Pull request #885 at 74466d9: feat: Add notifications to Menu
- Pull request #886 at 1b88d7a: Scene viewer extension to TrackViewer
- Pull request #888 at b20b888: docs: Document player application model
- Pull request #892 at 1f5ba4c: Signal Function OPP_SIG_ID_TRAINPATH
- Pull request #893 at bf8876b: Signal errors
- Pull request #894 at 5ff1e73: Correct Decrease Colour
- Pull request #896 at 5866028: First implementation of https://blueprints.launchpad.net/or/+spec/specific-sounds-for-ai-trains
- Pull request #897 at 0a9d939: feat: Improved system information collection
- Pull request #898 at e271395: Extra line with all the arguments for debugging purposes in logfile
- Pull request #899 at 0c11dc0: Duplex steam engines - Booster Engine addition
Copy file name to clipboardExpand all lines: Source/Orts.Simulation/Simulation/RollingStocks/MSTSSteamLocomotive.cs
+30-28Lines changed: 30 additions & 28 deletions
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@@ -542,7 +542,6 @@ public float TenderCoalMassKG // Decreased by firing and increased
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const int CylStrokesPerCycle = 2; // each cylinder does 2 strokes for every wheel rotation, within each stroke
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float CylinderEfficiencyRate = 1.0f; // Factor to vary the output power of the cylinder without changing steam usage - used as a player customisation factor.
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public float CylCockSteamUsageLBpS = 0.0f; // Cylinder Cock Steam Usage if locomotive moving
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public float CylCockSteamUsageStatLBpS = 0.0f; // Cylinder Cock Steam Usage if locomotive stationary
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public float CylCockSteamUsageDisplayLBpS = 0.0f; // Cylinder Cock Steam Usage for display and effects
CylCockPressReduceFactor = ((SteamEngines[numberofengine].CylinderSteamUsageLBpS / SuperheaterSteamUsageFactor) / ((SteamEngines[numberofengine].CylinderSteamUsageLBpS / SuperheaterSteamUsageFactor) + SteamEngines[numberofengine].CylCockSteamUsageLBpS)); // For superheated locomotives temp convert back to a saturated comparison for calculation of steam cock reduction factor.
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