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Commit 9ab9994

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author
Chris Jakeman
committed
Changes LastSave to AutoSaveDueAt
1 parent 9a1d6b2 commit 9ab9994

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2 files changed

+6
-6
lines changed

2 files changed

+6
-6
lines changed

Source/RunActivity/Viewer3D/Popups/QuitWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -70,7 +70,7 @@ void buttonQuit_Click(Control arg1, Point arg2)
7070
void buttonSave_Click(Control arg1, Point arg2)
7171
{
7272
GameStateRunActivity.Save();
73-
Owner.Viewer.LastSave = Owner.Viewer.RealTime + 60 * Owner.Viewer.Simulator.Settings.AutoSaveInterval;
73+
Owner.Viewer.AutoSaveDueAt = Owner.Viewer.RealTime + 60 * Owner.Viewer.Simulator.Settings.AutoSaveInterval;
7474
}
7575

7676
void buttonContinue_Click(Control arg1, Point arg2)

Source/RunActivity/Viewer3D/Viewer.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -76,7 +76,7 @@ public class Viewer
7676
/// Monotonically increasing time value (in seconds) for the game/viewer. Starts at 0 and only ever increases, at real-time.
7777
/// </summary>
7878
public double RealTime { get; private set; }
79-
public double LastSave = -1;
79+
public double AutoSaveDueAt { get; set; } = -1; // RealTime when next AutoSave is due
8080
InfoDisplay InfoDisplay;
8181
public WindowManager WindowManager { get; private set; }
8282
public MessagesWindow MessagesWindow { get; private set; } // Game message window (special, always visible)
@@ -297,7 +297,7 @@ public Viewer(Simulator simulator, Orts.Viewer3D.Processes.Game game)
297297
Settings = simulator.Settings;
298298
Use3DCabProperty = Settings.GetSavingProperty<bool>("Use3DCab");
299299

300-
LastSave = Simulator.Settings.AutoSaveInterval * 60;
300+
AutoSaveDueAt = Simulator.Settings.AutoSaveInterval * 60;
301301

302302
RenderProcess = game.RenderProcess;
303303
UpdaterProcess = game.UpdaterProcess;
@@ -740,10 +740,10 @@ public void Update(RenderFrame frame, float elapsedRealTime)
740740
var elapsedTime = new ElapsedTime(Simulator.GetElapsedClockSeconds(elapsedRealTime), elapsedRealTime);
741741

742742
// auto save
743-
if (Simulator.Settings.AutoSaveActive && RealTime > LastSave && !Simulator.Paused)
743+
if (Simulator.Settings.AutoSaveActive && RealTime > AutoSaveDueAt && !Simulator.Paused)
744744
{
745745
GameStateRunActivity.Save();
746-
LastSave = RealTime + Simulator.Settings.AutoSaveInterval * 60;
746+
AutoSaveDueAt = RealTime + Simulator.Settings.AutoSaveInterval * 60;
747747
}
748748

749749
// show message
@@ -944,7 +944,7 @@ void HandleUserInput(ElapsedTime elapsedTime)
944944
if (UserInput.IsPressed(UserCommand.GameSave))
945945
{
946946
GameStateRunActivity.Save();
947-
LastSave = RealTime + 60 * Simulator.Settings.AutoSaveInterval;
947+
AutoSaveDueAt = RealTime + 60 * Simulator.Settings.AutoSaveInterval;
948948
}
949949
if (UserInput.IsPressed(UserCommand.DisplayHelpWindow)) if (UserInput.IsDown(UserCommand.DisplayNextWindowTab)) HelpWindow.TabAction(); else HelpWindow.Visible = !HelpWindow.Visible;
950950
if (UserInput.IsPressed(UserCommand.DisplayTrackMonitorWindow)) if (UserInput.IsDown(UserCommand.DisplayNextWindowTab)) TrackMonitorWindow.TabAction(); else TrackMonitorWindow.Visible = !TrackMonitorWindow.Visible;

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