@@ -144,6 +144,57 @@ Video Options
144144
145145.. image :: images/options-video.png
146146
147+
148+ Viewing distance
149+ ----------------
150+
151+ This option defines the maximum distance at which terrain and objects are displayed.
152+ Where the content provides "Distant Mountains", these are displayed independently (see below).
153+
154+ Note: When the option to tune settings automatically is applied, then this
155+ value will be overridden and dynamically changed to maintain a target frame rate.
156+
157+ Note: Some routes are optimized for a viewing distance of 2km as this is the maximum provided by MSTS.
158+
159+ The default distance is 2km.
160+
161+
162+ Distant mountains
163+ -----------------
164+
165+ This option defines the maximum distance at which "Distant Mountains" are displayed.
166+
167+ Note: "Distant Mountains" are present in the route if it has a folder called LO_TILE.
168+
169+ The default setting is checked.
170+
171+ The default distance is 40km.
172+
173+ .. image :: images/options-mountains.png
174+
175+
176+ Extend object maximum viewing distance to horizon
177+ -------------------------------------------------
178+
179+ With this option selected, all objects viewable up to the viewing distance
180+ (as defined above) are displayed, even if they have a level of detail (LOD) that is less distant.
181+
182+ Without this option, ORTS only displays objects up to their peak distance set by their level of detail (LOD)
183+ or the viewing distance, whichever is less.
184+
185+ Selecting this option shows all the objects that should be in view but it may reduce the frame rate.
186+ MSTS limits the viewing distance to just 2km and the peak LOD distances are usually 2km, so this option
187+ is especially useful for viewing routes created for MSTS at distances above 2km.
188+
189+ However, for routes that make good use of LOD settings, showing the objects that should be in view can be
190+ achieved at higher frame rates by unchecking this option.
191+ For example, if the viewing distance is 10km and the content has been created with some large objects having
192+ peak distance LODs set at 5km and smaller objects having LODs which are much shorter, then this strategy
193+ will show all the objects that should be in view without reducing the frame rate.
194+
195+ The default setting is checked.
196+
197+
147198Dynamic shadows
148199---------------
149200
@@ -165,16 +216,6 @@ Note: This may reduce the frame rate.
165216Note: Static objects provided with shadows (in the World files)
166217will cast shadows anyway. This option adds shadows for other static objects.
167218
168- Model instancing
169- ----------------
170-
171- When the option is checked, in cases where multiple instances of the same
172- object have to be drawn, only a single draw call is sent to the GPU.
173- Uncheck this option to avoid the graphical glitches which appear on some
174- hardware, but this may reduce the frame rate.
175-
176- The default setting is checked.
177-
178219
179220Overhead wire
180221-------------
@@ -191,6 +232,36 @@ MSTS uses a single wire for electrified routes; you may check this box so
191232that ORTS will show the two overhead wires that are more common.
192233
193234
235+ Signal light glow
236+ -----------------
237+
238+ When this option is set, a glowing effect is added to signal semaphores
239+ when seen at distance, so that they are visible at a greater distance.
240+ There are routes where this effect has already been natively introduced;
241+ for these, this option is not recommended.
242+
243+
244+ Ambient daylight brightness
245+ ---------------------------
246+
247+ With this slider you can set the daylight brightness.
248+
249+
250+ Note: The controls on the right side of the tab are more subtle and the
251+ changes they make may be less easy to detect.
252+
253+
254+ Model instancing
255+ ----------------
256+
257+ When the option is checked, in cases where multiple instances of the same
258+ object have to be drawn, only a single draw call is sent to the GPU.
259+ Uncheck this option to avoid the graphical glitches which appear on some
260+ hardware, but this may reduce the frame rate.
261+
262+ The default setting is checked.
263+
264+
194265.. _options-vsync :
195266
196267Vertical sync
@@ -210,54 +281,50 @@ distance, anti-aliasing, or world object density.
210281The default setting is checked.
211282
212283
213- Viewing distance
214- ----------------
215-
216- This option defines the maximum distance at which terrain and objects are displayed.
217- Where the content provides "Distant Mountains", these are displayed independently (see below).
218-
219- Note: When the option to tune settings automatically is applied, then this
220- value will be overridden and dynamically changed to maintain a target frame rate.
221-
222- Note: Some routes are optimized for a viewing distance of 2km as this is the maximum provided by MSTS.
223-
224- The default distance is 2km.
225-
284+ Anti-aliasing
285+ -------------
226286
227- Distant mountains
228- -----------------
287+ Controls the anti-aliasing method used by Open Rails. Anti-aliasing is a
288+ computer graphics technique that smooths any harsh edges, otherwise known as
289+ "jaggies," present in the video image. Currently, Open Rails only supports the
290+ multisample anti-aliasing (MSAA) method. Higher applications of anti-aliasing
291+ will require exponentially more graphics computing power.
229292
230- This option defines the maximum distance at which "Distant Mountains" are displayed.
293+ The default setting is MSAA with 2x sampling.
231294
232- Note: "Distant Mountains" are present in the route if it has a folder called LO_TILE.
233295
234- The default setting is checked.
296+ World object density
297+ --------------------
235298
236- The default distance is 40km.
299+ This value can be set from 0 to 99 and the default value is 49.
300+ When 49 is selected, all content defined in the route files and intended for the player to see is visible.
301+ Lower values will hide some categories of objects which tends to increase frame rates.
237302
238- .. image :: images/options-mountains.png
303+ In legacy routes, all the content was assigned to categories 0-10.
304+ In more modern routes, content may be assigned to categories between 0 and 49.
305+ Content builders are advised to reserve values 50 to 99 for objects used in building the route.
239306
240307
241- Extend object maximum viewing distance to horizon
242- -------------------------------------------------
308+ Level of detail bias
309+ --------------------
243310
244- With this option selected, all objects viewable up to the viewing distance
245- (as defined above) are displayed, even if they have a level of detail (LOD) that is less distant.
311+ Many visual objects are modelled at more than one level of detail (LOD) so,
312+ when they are seen at a distance, Open Rails can switch to the lesser level
313+ of detail without compromising the view. This use of multiple LODs reduces
314+ the processing load and so may increase frame rates.
246315
247- Without this option, ORTS only displays objects up to their peak distance set by their level of detail (LOD)
248- or the viewing distance, whichever is less.
316+ Lowering the LOD Bias setting below 0 reduces the distance at which a lower
317+ level of detail comes into view, and so boosts frame rates but there may be
318+ some loss of sharpness.
249319
250- Selecting this option shows all the objects that should be in view but it may reduce the frame rate.
251- MSTS limits the viewing distance to just 2km and the peak LOD distances are usually 2km, so this option
252- is especially useful for viewing routes created for MSTS at distances above 2km.
320+ Raising the LOD Bias setting above 0 increases the distance at which a lower
321+ level of detail comes into view. This may be useful to sharpen distant content
322+ that was created for a smaller screen or a wider field of view than you are
323+ currently using.
253324
254- However, for routes that make good use of LOD settings, showing the objects that should be in view can be
255- achieved at higher frame rates by unchecking this option.
256- For example, if the viewing distance is 10km and the content has been created with some large objects having
257- peak distance LODs set at 5km and smaller objects having LODs which are much shorter, then this strategy
258- will show all the objects that should be in view without reducing the frame rate.
325+ The default setting is 0.
259326
260- The default setting is checked .
327+ Note: If your content does not use multiple LODs, then this option will have no effect .
261328
262329
263330Viewing vertical FOV
@@ -266,33 +333,7 @@ Viewing vertical FOV
266333This value defines the vertical angle of the world that is shown. Higher
267334values correspond roughly to a zoom out effect. The default is 45 degrees.
268335
269- World object density
270- --------------------
271336
272- This value can be set from 0 to 99 and the default value is 49.
273- When 49 is selected, all content defined in the route files and intended for the player to see is visible.
274- Lower values will hide some categories of objects which tends to increase frame rates.
275-
276- In legacy routes, all the content was assigned to categories 0-10.
277- In more modern routes, content may be assigned to categories between 0 and 49.
278- Content builders are advised to reserve values 50 to 99 for objects used in building the route.
279-
280-
281- Ambient daylight brightness
282- ---------------------------
283-
284- With this slider you can set the daylight brightness.
285-
286- Anti-aliasing
287- -------------
288-
289- Controls the anti-aliasing method used by Open Rails. Anti-aliasing is a
290- computer graphics technique that smooths any harsh edges, otherwise known as
291- "jaggies," present in the video image. Currently, Open Rails only supports the
292- multisample anti-aliasing (MSAA) method. Higher applications of anti-aliasing
293- will require exponentially more graphics computing power.
294-
295- The default setting is MSAA with 2x sampling.
296337
297338.. _options-simulation :
298339
@@ -677,13 +718,6 @@ When this option is selected, when ORTS is loading the shape (.s) files it
677718will report errors in syntax and structure (even if these don't cause
678719runtime errors) in the :ref: `Log file <driving-logfile >` ``OpenRailsLog.txt `` on the desktop.
679720
680- Signal light glow
681- -----------------
682-
683- When this option is set, a glowing effect is added to signal semaphores
684- when seen at distance, so that they are visible at a greater distance.
685- There are routes where this effect has already been natively introduced;
686- for these, this option is not recommended.
687721
688722Correct questionable braking parameters
689723---------------------------------------
@@ -753,28 +787,6 @@ includes support of Kosmos environments, even if the final effect may be
753787different from the current MSTS one.
754788
755789
756- Level of detail bias
757- --------------------
758-
759- Many visual objects are modelled at more than one level of detail (LOD) so,
760- when they are seen at a distance, Open Rails can switch to the lesser level
761- of detail without compromising the view. This use of multiple LODs reduces
762- the processing load and so may increase frame rates.
763-
764- Lowering the LOD Bias setting below 0 reduces the distance at which a lower
765- level of detail comes into view, and so boosts frame rates but there may be
766- some loss of sharpness.
767-
768- Raising the LOD Bias setting above 0 increases the distance at which a lower
769- level of detail comes into view. This may be useful to sharpen distant content
770- that was created for a smaller screen or a wider field of view than you are
771- currently using.
772-
773- The default setting is 0.
774-
775- Note: If your content does not use multiple LODs, then this option will have no effect.
776-
777-
778790Adhesion proportional to rain/snow/fog
779791--------------------------------------
780792
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