Followed the setup instructions and now getting the following error when using the "Run Stream" context menu.
DllNotFoundException: piperlib assembly:<unknown assembly> type:<unknown type> member:(null)
Abuksigun.Piper.Piper+<>c__DisplayClass6_0.<LoadPiper>b__0 () (at ./Library/PackageCache/com.abuksigun.piper@db4168a63e/Piper.cs:39)
System.Threading.Tasks.Task`1[TResult].InnerInvoke () (at <95ed0683fe0f4f0eb6282d82b174a62f>:0)
System.Threading.Tasks.Task.Execute () (at <95ed0683fe0f4f0eb6282d82b174a62f>:0)
--- End of stack trace from previous location where exception was thrown ---
Abuksigun.Piper.PiperExample.Run () (at ./Library/PackageCache/com.abuksigun.piper@db4168a63e/PiperExample.cs:29)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <95ed0683fe0f4f0eb6282d82b174a62f>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <ea3dec1d8b8e407ab69cfcacfa6f928b>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <ea3dec1d8b8e407ab69cfcacfa6f928b>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <ea3dec1d8b8e407ab69cfcacfa6f928b>:0)
I followed the installation instructions but didn't know what to do with the platform support section. I did some reading on CMake but don't have a grasp on what it is or how to use it. I am a game designer more than a programmer and would love some help figuring this out.
I'm on Windows 10 using Unity 2023.2.19f1
Followed the setup instructions and now getting the following error when using the "Run Stream" context menu.
I followed the installation instructions but didn't know what to do with the platform support section. I did some reading on CMake but don't have a grasp on what it is or how to use it. I am a game designer more than a programmer and would love some help figuring this out.
I'm on Windows 10 using Unity 2023.2.19f1