From c753c95404f4e7c4b2bd80e5a8a349771bae0c01 Mon Sep 17 00:00:00 2001 From: sunrisepeak Date: Sun, 25 Oct 2026 08:36:24 +0900 Subject: [PATCH 1/2] Apply Apache-2.0 wrapper policy and retain upstream notices --- LICENSE | 223 ++++++++++++++++++++++++++++--- NOTICE | 11 ++ README.md | 7 +- README.zh.md | 7 +- mcpp.toml | 24 +++- tools/check_mwrap_release.py | 17 +++ upstream/documents.json | 20 +++ upstream/imgui/LICENSE.txt | 21 +++ upstream/imgui/README.md | 230 ++++++++++++++++++++++++++++++++ upstream/wrapper-legacy/LICENSE | 21 +++ 10 files changed, 554 insertions(+), 27 deletions(-) create mode 100644 NOTICE create mode 100644 upstream/documents.json create mode 100644 upstream/imgui/LICENSE.txt create mode 100644 upstream/imgui/README.md create mode 100644 upstream/wrapper-legacy/LICENSE diff --git a/LICENSE b/LICENSE index 1dc966c..d645695 100644 --- a/LICENSE +++ b/LICENSE @@ -1,21 +1,202 @@ -MIT License - -Copyright (c) 2026 imgui module contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/NOTICE b/NOTICE new file mode 100644 index 0000000..eca7018 --- /dev/null +++ b/NOTICE @@ -0,0 +1,11 @@ +imgui-m: C++ module wrapper +Copyright (c) 2026 mcpp-community contributors + +The wrapper contributions are licensed under the Apache License, Version 2.0. +Upstream code, copied interfaces, generated bindings and dependencies retain +their original licenses and copyright notices. Original upstream README and +license documents are retained in upstream/imgui/; provenance and checksums +are recorded in upstream/documents.json. + +The inherited wrapper permission and copyright notice is retained in +upstream/wrapper-legacy/LICENSE. diff --git a/README.md b/README.md index 845aaad..d5c9cac 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,8 @@ **English** · [简体中文](README.zh.md) · [Upstream](https://github.com/ocornut/imgui) · [Releases](https://github.com/mcpplibs/imgui-m/releases) · [mcpp](https://github.com/mcpp-community/mcpp) · [Index](https://github.com/mcpplibs/mcpp-index) [![C++23](https://img.shields.io/badge/C%2B%2B-23-blue.svg)](https://en.cppreference.com/w/cpp/23) -[![License](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE) +[![License](https://img.shields.io/badge/license-Apache--2.0-blue.svg)](LICENSE) +[![mcpp-community](https://img.shields.io/badge/mcpp--community-mwrap-blue)](https://github.com/mcpp-community) [![CI](https://github.com/mcpplibs/imgui-m/actions/workflows/ci.yml/badge.svg?branch=main)](https://github.com/mcpplibs/imgui-m/actions/workflows/ci.yml) Keep `ImGui::` APIs. Core, backend contracts and the optional app facade remain separate. @@ -61,4 +62,6 @@ Linux, macOS and Windows CI. OpenGL/GLX runtime adapters do not redistribute the ## License -[MIT](LICENSE); the upstream provider has its own MIT notice. +[Apache-2.0](LICENSE); the upstream provider has its own MIT notice. + +Wrapper: Apache-2.0, mcpp-community. [Original upstream README and licenses](upstream/imgui/). Upstream licenses remain unchanged. diff --git a/README.zh.md b/README.zh.md index f941b21..01459c8 100644 --- a/README.zh.md +++ b/README.zh.md @@ -5,7 +5,8 @@ [English](README.md) · **简体中文** · [Upstream](https://github.com/ocornut/imgui) · [Releases](https://github.com/mcpplibs/imgui-m/releases) · [mcpp](https://github.com/mcpp-community/mcpp) · [Index](https://github.com/mcpplibs/mcpp-index) [![C++23](https://img.shields.io/badge/C%2B%2B-23-blue.svg)](https://en.cppreference.com/w/cpp/23) -[![License](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE) +[![License](https://img.shields.io/badge/license-Apache--2.0-blue.svg)](LICENSE) +[![mcpp-community](https://img.shields.io/badge/mcpp--community-mwrap-blue)](https://github.com/mcpp-community) [![CI](https://github.com/mcpplibs/imgui-m/actions/workflows/ci.yml/badge.svg?branch=main)](https://github.com/mcpplibs/imgui-m/actions/workflows/ci.yml) 保留 `ImGui::` API,core、后端契约与可选 app facade 分层。 @@ -61,4 +62,6 @@ Linux、macOS、Windows CI 覆盖;OpenGL/GLX 运行时适配不分发宿主 GP ## 许可证 -[MIT](LICENSE);上游供应者保留其 MIT 通知。 +[Apache-2.0](LICENSE);上游供应者保留其 MIT 通知。 + +封装:Apache-2.0,mcpp-community。[上游原始 README 与许可证](upstream/imgui/),上游许可保持原样。 diff --git a/mcpp.toml b/mcpp.toml index a696b72..e5cfed1 100644 --- a/mcpp.toml +++ b/mcpp.toml @@ -4,8 +4,8 @@ namespace = "mcpplibs.mwrap" name = "imgui" version = "1.92.8" description = "Dear ImGui 1.92.8 core and GLFW/OpenGL3 backend modules for mcpp" -license = "MIT" -authors = ["imgui module contributors"] +license = "Apache-2.0" +authors = ["mcpp-community"] repo = "https://github.com/mcpplibs/imgui-m" [lib] @@ -56,3 +56,23 @@ compat.gtest = "1.15.2" [package.metadata.mwrap] upstream-version = "1.92.8" + +[[runtime.deploy]] +from = "LICENSE" +to = "licenses/imgui" + +[[runtime.deploy]] +from = "NOTICE" +to = "licenses/imgui" + +[[runtime.deploy]] +from = "upstream/imgui/README.md" +to = "licenses/imgui/upstream/imgui" + +[[runtime.deploy]] +from = "upstream/imgui/LICENSE.txt" +to = "licenses/imgui/upstream/imgui" + +[[runtime.deploy]] +from = "upstream/wrapper-legacy/LICENSE" +to = "licenses/imgui/upstream/wrapper-legacy" diff --git a/tools/check_mwrap_release.py b/tools/check_mwrap_release.py index 227fd8d..9bedddb 100644 --- a/tools/check_mwrap_release.py +++ b/tools/check_mwrap_release.py @@ -1,6 +1,8 @@ #!/usr/bin/env python3 """Check the immutable mwrap release coordinate and bilingual entry pages.""" import argparse +import hashlib +import json from pathlib import Path import re import tomllib @@ -19,6 +21,21 @@ def main(): assert version == upstream or re.fullmatch(re.escape(upstream) + r'\.[1-9][0-9]*', version), (version, upstream) if args.tag: assert args.tag == 'mwrap-' + version, (args.tag, version) + assert package['license'] == 'Apache-2.0', package['license'] + assert package['authors'] == ['mcpp-community'], package.get('authors') + license_text = (root / 'LICENSE').read_text(encoding='utf-8') + assert 'Apache License' in license_text and 'Version 2.0' in license_text + assert 'mcpp-community' in (root / 'NOTICE').read_text(encoding='utf-8') + documents = json.loads((root / 'upstream/documents.json').read_text(encoding='utf-8'))['documents'] + assert any(Path(d['path']).name.startswith('README') for d in documents) + assert any(Path(d['path']).name.startswith(('LICENSE', 'COPYING')) for d in documents) + deployed = {entry['from'] for entry in tomllib.loads((root / 'mcpp.toml').read_text(encoding='utf-8')).get('runtime', {}).get('deploy', [])} + assert {'LICENSE', 'NOTICE'} <= deployed + for document in documents: + path = Path(document['path']) + assert not path.is_absolute() and '..' not in path.parts and path.parts[0] == 'upstream' + assert hashlib.sha256((root / path).read_bytes()).hexdigest() == document['sha256'], path + assert document['source'] and path.as_posix() in deployed, path identity = package['namespace'] + '.' + package['name'] for name, other in [('README.md', 'README.zh.md'), ('README.zh.md', 'README.md')]: text = (root / name).read_text(encoding="utf-8") diff --git a/upstream/documents.json b/upstream/documents.json new file mode 100644 index 0000000..cb87fab --- /dev/null +++ b/upstream/documents.json @@ -0,0 +1,20 @@ +{ + "upstream": "https://github.com/ocornut/imgui/tree/v1.92.8-docking", + "documents": [ + { + "path": "upstream/imgui/README.md", + "source": "https://github.com/ocornut/imgui/tree/v1.92.8-docking/docs/README.md", + "sha256": "d9fb01b2967dab2fd384567528849529029fb1c6ca111465de58e82a091037c5" + }, + { + "path": "upstream/imgui/LICENSE.txt", + "source": "https://github.com/ocornut/imgui/tree/v1.92.8-docking/LICENSE.txt", + "sha256": "173506a2d6f7fb67990d257fb2507f188690eca39060c39469ae7bef43aae2a3" + }, + { + "path": "upstream/wrapper-legacy/LICENSE", + "source": "Previous wrapper LICENSE, retained copyright and permission notice", + "sha256": "abcaeafcdf897e11a27a6f9148d1fd1e7be3c940e4be0eb3660cd6402b9afe65" + } + ] +} diff --git a/upstream/imgui/LICENSE.txt b/upstream/imgui/LICENSE.txt new file mode 100644 index 0000000..d5ba315 --- /dev/null +++ b/upstream/imgui/LICENSE.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014-2026 Omar Cornut + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/upstream/imgui/README.md b/upstream/imgui/README.md new file mode 100644 index 0000000..283dd47 --- /dev/null +++ b/upstream/imgui/README.md @@ -0,0 +1,230 @@ +Dear ImGui +===== + +
"Give someone state and they'll have a bug one day, but teach them how to represent state in two separate locations that have to be kept in sync and they'll have bugs for a lifetime."
-ryg + +---- + +[![Build Status](https://github.com/ocornut/imgui/workflows/build/badge.svg)](https://github.com/ocornut/imgui/actions?workflow=build) [![Static Analysis Status](https://github.com/ocornut/imgui/workflows/static-analysis/badge.svg)](https://github.com/ocornut/imgui/actions?workflow=static-analysis) [![Tests Status](https://github.com/ocornut/imgui_test_engine/workflows/tests/badge.svg)](https://github.com/ocornut/imgui_test_engine/actions?workflow=tests) + +(This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using Dear ImGui, please consider reaching out.) + +Businesses: support continued development and maintenance via invoiced sponsoring/support contracts: +
  _E-mail: contact @ dearimgui dot com_ +
Individuals: support continued development and maintenance [here](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WGHNC6MBFLZ2S). Also see [Funding](https://github.com/ocornut/imgui/wiki/Funding) page. + +| [The Pitch](#the-pitch) - [Usage](#usage) - [How it works](#how-it-works) - [Releases & Changelogs](#releases--changelogs) - [Demo](#demo) - [Getting Started & Integration](#getting-started--integration) | +:----------------------------------------------------------: | +| [Gallery](#gallery) - [Support, FAQ](#support-frequently-asked-questions-faq) - [How to help](#how-to-help) - **[Funding & Sponsors](https://github.com/ocornut/imgui/wiki/Funding)** - [Credits](#credits) - [License](#license) | +| [Wiki](https://github.com/ocornut/imgui/wiki) - [Extensions](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Language bindings & framework backends](https://github.com/ocornut/imgui/wiki/Bindings) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) - [User quotes](https://github.com/ocornut/imgui/wiki/Quotes) | + +### The Pitch + +Dear ImGui is a **bloat-free graphical user interface library for C++**. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. It is fast, portable, renderer agnostic, and self-contained (no external dependencies). + +Dear ImGui is designed to **enable fast iterations** and to **empower programmers** to create **content creation tools and visualization / debug tools** (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries. Among other things, full internationalization (right-to-left text, bidirectional text, text shaping etc.) and accessibility features are not supported. + +Dear ImGui is particularly suited to integration in game engines (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on console platforms where operating system features are non-standard. + + - Minimize state synchronization. + - Minimize UI-related state storage on user side. + - Minimize setup and maintenance. + - Easy to use to create dynamic UI which are the reflection of a dynamic data set. + - Easy to use to create code-driven and data-driven tools. + - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. + - Easy to hack and improve. + - Portable, minimize dependencies, run on target (consoles, phones, etc.). + - Efficient runtime and memory consumption. + - Battle-tested, used by [many major actors in the game industry](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui). + +### Usage + +**The core of Dear ImGui is self-contained within a few platform-agnostic files** which you can easily compile in your application/engine. They are all the files in the root folder of the repository (`imgui*.cpp`, `imgui*.h`). **No specific build process is required**: you can add all files into your existing project. + +**Backends for a variety of graphics API and rendering platforms** are provided in the [backends/](https://github.com/ocornut/imgui/tree/master/backends) folder, along with example applications in the [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder. You may also create your own backend. Anywhere where you can render textured triangles, you can render Dear ImGui. + +C++20 users wishing to use a module may the use [stripe2933/imgui-module](https://github.com/stripe2933/imgui-module) third-party extension. + +See the [Getting Started & Integration](#getting-started--integration) section of this document for more details. + +After Dear ImGui is set up in your application, you can use it from \_anywhere\_ in your program loop: +```cpp +ImGui::Text("Hello, world %d", 123); +if (ImGui::Button("Save")) + MySaveFunction(); +ImGui::InputText("string", buf, IM_COUNTOF(buf)); +ImGui::SliderFloat("float", &f, 0.0f, 1.0f); +``` +sample code output (dark) +sample code output (light) + +```cpp +// Create a window called "My First Tool", with a menu bar. +ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar); +if (ImGui::BeginMenuBar()) +{ + if (ImGui::BeginMenu("File")) + { + if (ImGui::MenuItem("Open..", "Ctrl+O")) { /* Do stuff */ } + if (ImGui::MenuItem("Save", "Ctrl+S")) { /* Do stuff */ } + if (ImGui::MenuItem("Close", "Ctrl+W")) { my_tool_active = false; } + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); +} + +// Edit a color stored as 4 floats +ImGui::ColorEdit4("Color", my_color); + +// Generate samples and plot them +float samples[100]; +for (int n = 0; n < 100; n++) + samples[n] = sinf(n * 0.2f + ImGui::GetTime() * 1.5f); +ImGui::PlotLines("Samples", samples, 100); + +// Display contents in a scrolling region +ImGui::TextColored(ImVec4(1,1,0,1), "Important Stuff"); +ImGui::BeginChild("Scrolling"); +for (int n = 0; n < 50; n++) + ImGui::Text("%04d: Some text", n); +ImGui::EndChild(); +ImGui::End(); +``` +![my_first_tool_v192 6](https://github.com/user-attachments/assets/6c76658c-302f-403b-af26-d517e2bfb0d4) + +Dear ImGui allows you to **create elaborate tools** as well as very short-lived ones. On the extreme side of short-livedness: using the Edit&Continue (hot code reload) feature of modern compilers you can add a few widgets to tweak variables while your application is running, and remove the code a minute later! Dear ImGui is not just for tweaking values. You can use it to trace a running algorithm by just emitting text commands. You can use it along with your own reflection data to browse your dataset live. You can use it to expose the internals of a subsystem in your engine, to create a logger, an inspection tool, a profiler, a debugger, an entire game-making editor/framework, etc. + +### How it works + +The IMGUI paradigm through its API tries to minimize superfluous state duplication, state synchronization, and state retention from the user's point of view. It is less error-prone (less code and fewer bugs) than traditional retained-mode interfaces, and lends itself to creating dynamic user interfaces. Check out the Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) section for more details. + +Dear ImGui outputs vertex buffers and command lists that you can easily render in your application. The number of draw calls and state changes required to render them is fairly small. Because Dear ImGui doesn't know or touch graphics state directly, you can call its functions anywhere in your code (e.g. in the middle of a running algorithm, or in the middle of your own rendering process). Refer to the sample applications in the examples/ folder for instructions on how to integrate Dear ImGui with your existing codebase. + +_A common misunderstanding is to mistake immediate mode GUI for immediate mode rendering, which usually implies hammering your driver/GPU with a bunch of inefficient draw calls and state changes as the GUI functions are called. This is NOT what Dear ImGui does. Dear ImGui outputs vertex buffers and a small list of draw calls batches. It never touches your GPU directly. The draw call batches are decently optimal and you can render them later, in your app or even remotely._ + +### Releases & Changelogs + +See [Releases](https://github.com/ocornut/imgui/releases) page for decorated Changelogs. +Reading the changelogs is a good way to keep up to date with the things Dear ImGui has to offer, and maybe will give you ideas of some features that you've been ignoring until now! + +### Demo + +Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcasing a variety of features and examples. The code is always available for reference in `imgui_demo.cpp`. +- [imgui_explorer](https://pthom.github.io/imgui_explorer): Web version of the demo w/ source code browser, courtesy of [@pthom](https://github.com/pthom). + +You should be able to build the examples from sources. If you don't, let us know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here: +- [imgui-demo-binaries-20260225.zip](https://www.dearimgui.com/binaries/imgui-demo-binaries-20260225.zip) (Windows, 1.92.6, built 2026/02/25, master) or [older binaries](https://www.dearimgui.com/binaries). + +### Gallery + +Examples projects using Dear ImGui: [Tracy](https://github.com/wolfpld/tracy) (profiler), [ImHex](https://github.com/WerWolv/ImHex) (hex editor/data analysis), [RemedyBG](https://remedybg.itch.io/remedybg) (debugger) and [hundreds of others](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui). + +For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues?q=label%3Agallery)! + +For a list of third-party widgets and extensions, check out the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page. + +| | | +|--|--| +| Custom engine [erhe](https://github.com/tksuoran/erhe) (docking branch)
[![erhe](https://user-images.githubusercontent.com/8225057/190203358-6988b846-0686-480e-8663-1311fbd18abd.jpg)](https://user-images.githubusercontent.com/994606/147875067-a848991e-2ad2-4fd3-bf71-4aeb8a547bcf.png) | Custom engine for [Wonder Boy: The Dragon's Trap](http://www.TheDragonsTrap.com) (2017)
[![the dragon's trap](https://user-images.githubusercontent.com/8225057/190203379-57fcb80e-4aec-4fec-959e-17ddd3cd71e5.jpg)](https://cloud.githubusercontent.com/assets/8225057/20628927/33e14cac-b329-11e6-80f6-9524e93b048a.png) | +| Custom engine (untitled)
[![editor white](https://user-images.githubusercontent.com/8225057/190203393-c5ac9f22-b900-4d1e-bfeb-6027c63e3d92.jpg)](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/editor_white.png) | Tracy Profiler ([github](https://github.com/wolfpld/tracy))
[![tracy profiler](https://user-images.githubusercontent.com/8225057/190203401-7b595f6e-607c-44d3-97ea-4c2673244dfb.jpg)](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v176/tracy_profiler.png) | + +### Getting Started & Integration + +See the [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide for details. + +On most platforms and when using C++, **you should be able to use a combination of the [imgui_impl_xxxx](https://github.com/ocornut/imgui/tree/master/backends) backends without modification** (e.g. `imgui_impl_win32.cpp` + `imgui_impl_dx11.cpp`). If your engine supports multiple platforms, consider using more imgui_impl_xxxx files instead of rewriting them: this will be less work for you, and you can get Dear ImGui running immediately. You can _later_ decide to rewrite a custom backend using your custom engine functions if you wish so. + +Integrating Dear ImGui within your custom engine is a matter of mainly 1) wiring mouse/keyboard/gamepad inputs 2) uploading a texture to your GPU/render engine 3) providing a render function that can create/update textures and render textured triangles. This is exactly what backends are doing. +- The [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder is populated with applications setting up a window and using standard backends. +- The [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide has instructions to integrate imgui into an existing application using standard backends. It should in theory take you less than an hour to integrate Dear ImGui into your existing codebase where support libraries are linked. Less if you read carefully. +- The [Backends](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md) guide explains what backends are doing, and has instructions to implement a custom backend. You can also refer to the source code of our ~20 backends to understand how they work. +- Generally, **make sure to spend time reading the [FAQ](https://www.dearimgui.com/faq), comments, and the examples applications!** + +Officially maintained backends (in repository): +- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL/ES/ES2, SDL_GPU, SDL_Renderer2/3, Vulkan, WebGPU. +- Platforms: GLFW, SDL2/SDL3, Win32, Glut, OSX, Android. +- Frameworks: Allegro5, Emscripten. + +[Third-party backends/bindings](https://github.com/ocornut/imgui/wiki/Bindings) wiki page: +- Languages: C, C# and: Beef, ChaiScript, CovScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lobster, Lua, Nim, Odin, Pascal, PureBasic, Python, ReaScript, Ruby, Rust, Swift, Zig... +- Frameworks: AGS/Adventure Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d-x, Defold, Diligent Engine, Ebiten, Flexium, GML/Game Maker Studio, GLEQ, Godot, GTK3, Irrlicht Engine, JUCE, LÖVE+LUA, Mach Engine, Magnum, Marmalade, Monogame, NanoRT, nCine, Nim Game Lib, Nintendo 3DS/Switch/WiiU (homebrew), Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, raylib, SFML, Sokol, Unity, Unreal Engine 4/5, UWP, vtk, VulkanHpp, VulkanSceneGraph, Win32 GDI, WxWidgets. +- Many bindings are auto-generated (by good old [cimgui](https://github.com/cimgui/cimgui) or our newer [dear_bindings](https://github.com/dearimgui/dear_bindings)), you can use their metadata output to generate bindings for other languages. + +[Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page: + +[![Useful extensions thumbnails](https://github.com/user-attachments/assets/e6b0aa7c-bf53-41c5-ac69-bea3098b1dee)](https://github.com/ocornut/imgui/wiki/Useful-Extensions) +- Automation/testing, Text editors, node editors, timeline editors, plotting, software renderers, remote network access, memory editors, gizmos, etc. Notable and well supported extensions include [ImPlot](https://github.com/epezent/implot), [ImPlot3d](https://github.com/brenocq/implot3d) and [Dear ImGui Test Engine](https://github.com/ocornut/imgui_test_engine). + +Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas. + +### Support, Frequently Asked Questions (FAQ) + +See: [Frequently Asked Questions (FAQ)](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md) where common questions are answered. + +See: [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) and [Wiki](https://github.com/ocornut/imgui/wiki) for many links, references, articles. + +See: [Articles about the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) to read/learn about the Immediate Mode GUI paradigm. + +See: [Upcoming Changes](https://github.com/ocornut/imgui/wiki/Upcoming-Changes). + +See: [Dear ImGui Test Engine + Test Suite](https://github.com/ocornut/imgui_test_engine) for Automation & Testing. + +For the purposes of getting search engines to crawl the wiki, here's a link to the [Crawlable Wiki](https://github-wiki-see.page/m/ocornut/imgui/wiki) (not for humans, [here's why](https://github-wiki-see.page/)). + +Getting started? For first-time users having issues compiling/linking/running or issues loading fonts, please use [GitHub Discussions](https://github.com/ocornut/imgui/discussions). For ANY other questions, bug reports, requests, feedback, please post on [GitHub Issues](https://github.com/ocornut/imgui/issues). Please read and fill the New Issue template carefully. + +Private support is available for paying business customers (E-mail: _contact @ dearimgui dot com_). + +**Which version should I get?** + +We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) (with nice releases notes) but it is generally safe and recommended to sync to latest `master` or `docking` branch. The library is fairly stable and regressions tend to be fixed fast when reported. Advanced users may want to use the `docking` branch with [Multi-Viewport](https://github.com/ocornut/imgui/wiki/Multi-Viewports) and [Docking](https://github.com/ocornut/imgui/wiki/Docking) features. This branch is kept in sync with master regularly. + +**Who uses Dear ImGui?** + +See the [Quotes](https://github.com/ocornut/imgui/wiki/Quotes), [Funding & Sponsors](https://github.com/ocornut/imgui/wiki/Funding), and [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages for an idea of who is using Dear ImGui. Please add your game/software if you can! Also, see the [Gallery Threads](https://github.com/ocornut/imgui/issues?q=label%3Agallery)! + +How to help +----------- + +**How can I help?** + +- See [GitHub Forum/Issues](https://github.com/ocornut/imgui/issues). +- You may help with development and submit pull requests! Please understand that by submitting a PR you are also submitting a request for the maintainer to review your code and then take over its maintenance forever. PR should be crafted both in the interest of the end-users and also to ease the maintainer into understanding and accepting it. +- See [Help wanted](https://github.com/ocornut/imgui/wiki/Help-Wanted) on the [Wiki](https://github.com/ocornut/imgui/wiki/) for some more ideas. +- Be a [Funding Supporter](https://github.com/ocornut/imgui/wiki/Funding)! Have your company financially support this project via invoiced sponsors/maintenance or by buying a license for [Dear ImGui Test Engine](https://github.com/ocornut/imgui_test_engine) (please reach out: contact AT dearimgui DOT com). + +Sponsors +-------- + +Ongoing Dear ImGui development is and has been financially supported by users and private sponsors. +
Please see the **[detailed list of current and past Dear ImGui funding supporters and sponsors](https://github.com/ocornut/imgui/wiki/Funding)** for details. +
From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations. + +**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!** + +Dear ImGui is using software and services provided free of charge for open source projects: +- [PVS-Studio](https://pvs-studio.com/en/pvs-studio/?utm_source=website&utm_medium=github&utm_campaign=open_source) for static analysis (supports C/C++/C#/Java). +- [GitHub actions](https://github.com/features/actions) for continuous integration systems. +- [OpenCppCoverage](https://github.com/OpenCppCoverage/OpenCppCoverage) for code coverage analysis. + +Credits +------- + +Developed by [Omar Cornut](https://www.miracleworld.net) and every direct or indirect [contributors](https://github.com/ocornut/imgui/graphs/contributors) to the GitHub. The early version of this library was developed with the support of [Media Molecule](https://www.mediamolecule.com) and first used internally on the game [Tearaway](https://youtu.be/w0oxBviRGlU) (PS Vita). + +Recurring contributors include Rokas Kupstys [@rokups](https://github.com/rokups) (2020-2022): a good portion of work on automation system and regression tests now available in [Dear ImGui Test Engine](https://github.com/ocornut/imgui_test_engine). + +Maintenance/support contracts, sponsoring invoices and other B2B transactions are hosted and handled by [Disco Hello](https://www.discohello.com). + +Omar: "I first discovered the IMGUI paradigm at [Q-Games](https://www.q-games.com) where Atman Binstock had dropped his own simple implementation in the codebase, which I spent quite some time improving and thinking about. It turned out that Atman was exposed to the concept directly by working with Casey. When I moved to Media Molecule I rewrote a new library trying to overcome the flaws and limitations of the first one I've worked with. It became this library and since then I have spent an unreasonable amount of time iterating and improving it." + +Embeds [ProggyClean](https://www.proggyfonts.net) font by Tristan Grimmer (MIT license). +
Embeds [ProggyForever](https://github.com/ocornut/proggyforever) fonts by Disco Hello, Tristan Grimmer (MIT license). +
Embeds [stb_textedit.h, stb_truetype.h, stb_rect_pack.h](https://github.com/nothings/stb/) by Sean Barrett (public domain). + +Inspiration, feedback, and testing for early versions: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Anton Mikhailov, Matt Willis. Special thanks to Alex Evans, Patrick Doane, Marco Koegler for kindly helping. Also thank you to everyone posting feedback, questions and patches on GitHub. + +License +------- + +Dear ImGui is licensed under the MIT License, see [LICENSE.txt](https://github.com/ocornut/imgui/blob/master/LICENSE.txt) for more information. diff --git a/upstream/wrapper-legacy/LICENSE b/upstream/wrapper-legacy/LICENSE new file mode 100644 index 0000000..1dc966c --- /dev/null +++ b/upstream/wrapper-legacy/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2026 imgui module contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. From eeaa5164ecd801f316c8097ae8e43b03ae457550 Mon Sep 17 00:00:00 2001 From: sunrisepeak Date: Sun, 25 Oct 2026 08:41:36 +0900 Subject: [PATCH 2/2] Preserve original upstream document bytes across platform checkouts --- .gitattributes | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.gitattributes b/.gitattributes index d38f61d..5a7dc36 100644 --- a/.gitattributes +++ b/.gitattributes @@ -4,4 +4,6 @@ *.mpp linguist-language=cpp *.mpp linguist-detectable=true -*.mpp linguist-documentation=false \ No newline at end of file +*.mpp linguist-documentation=false +# Preserve upstream document bytes and original whitespace on every platform. +upstream/** -text -whitespace